Spell Options 1 – Fireball and RPG Round Up



Spell Options 1 – Fireball

For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll.

The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast or make them more powerful but unstable.

Each volume of the Spell Options series gives you ways of tweaking spells to make them more varied.
Inside you’ll find :-
Basic and simple core rules or tweaking spells
Optional rules for when you want to use this system, but feel it is a bit overpowered

The Spell Options system tweaks spells, but at a cost in spell levels. Assuming you know the spell in the first place you can then customize it in one of three ways: Cosmetic, Beneficial, and Penalties.

Cosmetic Changes change the way a spell looks. These options do not cost SL.
Benefits make increases the spells potency, but make it harder to cast.
Penalties reduce the potency of the spell in some way but make it easier or less draining to cast.

These can be combined in various ways to turn an “ordinary” spell into something that makes your opponent go “Wait..just what spell is it they are casting?”

Available now at –


Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Guest] – What is in a Name, Part 2: GMCs

Phil avatar

What is in a Name, Part 2: GMCs

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.http://talesofagm.com/

In a previous article, I proposed the term PC was no longer relevant to the hobby. Instead, the word Hero should be used instead, as it gives better goals to the Player. Today I would like to turn my attention to everyone else: the NPCs.

The essence of a roleplaying game is for the Players to play a role. It is there in the name: ROLE-playing game...

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Random List – 20 Crazy and Bizarre Diseases


Some diseases out there that have left us completely baffled. They have mysterious origins or affect the body in ways that are completely bizarre and unexplained. The ones listed below are all real or have been documented as if they are “real”. Be warned if you decide to research further about them that some of them are rather unpleasant.  How would you integrate these into your story or game? A disgruntled alchemist could be seeking revenge for some reason or a desperate cleric is seeking a cure for one of these that is sweeping the land and all current cures are not working.

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 Disease
1 Acute flaccid myelitis
2 Aquagenic ur...
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RIGS SciFi 1.08 Temporal Communicator


RIGS SciFi 1.08 Temporal Communicator

“So a few years ago we discovered the secret to bi-directional controlled time travel. Wow, you say, that’s like the biggest discovery EVER! Well, turns out it wasn’t. You see, time travel is full of hidden dangers. Planets move, you have diseases to deal with, plus of course paradox. Luckily, it all depends on what method of TT you use determines what you can and cannot do. They used to be one-way trips until someone figured out how to make a way for the future to find and communicate with us in the past. Now we just have to make sure we are communicating with the right timeline…”

Activation: Keypress
Complexity: 10%/95% (using/configuring or repairing)
Condition: As new
Control method: Key presses


The Temporal Communicator, TC for short, ...

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Campaign Chunk Volume 12.08 – Armadillo


Campaign Chunk Volume 12.08 – Armadillo

The Armadillo is a naturally armored mammal. Its name in Spanish means “little-armored one.” There are 21 species of Armadillo currently known. They range in size from the smallest , the pink fairy armadillo being about 6 inches/15 cm all the way up to the appropriately named Giant Armadillo which can measure in at 5 feet/1.5 meters. They can almost exclusively be found in the equatorial regions of Central and Southern America. The main exception is the nine-banded armadillo which has a habitat range that goes from Argentina to the southern United States.

The Armadillo is not a social creature and they do tend to spend most of their day sleeping and resting, usually up to 16 hours a day...

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