RIGS SciFi 1.05 – Corrosive Projector

Culzean Castle and Country Park - geograph.org.uk - 440004
RIGS SciFi 1.05 – Corrosive Projector

“Field Report – Operative #257: We have been assigned field testing the new projector hand-cannon. We were told that it used a form of highly corrosive acid, in a sealed shell, which when then fired towards the target. Lance Corporal Jamestown, who was a history buff, informed me that back on Terra, projectors were a simple mortar-like weapon that could throw large drums filled with flammable or toxic chemicals. I say “was” a history buff as Jamestown was also testing what was supposed to be an acid proof combat suit. One of these tests was successful and the other one failed. My recommendation is to have the designer of the suit be forced to listen to Jamestown scream as the corrosive liquid dissolved his body….”

Activation: Pulling trigger

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Campaign Chunk Volume 12.05 – Orangutan


Campaign Chunk Volume 12.05 – Orangutan

The Orangutan, sometimes spelled as orang-utan, orangutang, or even orang-utang, is a great ape native to Indonesia and Malaysia. They have a fur that seems to be a mixture of orange red and brown. The Sumatran Orangutan is smaller and has longer hair when compared to the Bornean Orangutan. Their name comes from the Malay word for a person – “Orang” and the hutan word for forest – “utan”, making their name Person of the Forest.

They are well known for their long arms , up to 8 ft. from fingertip to fingertip in the case of very large males, and their hands with opposable thumbs make it easy for them to climb the trees of their habitats...

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Habit generator live and BDK generator updated

Just a quick update this week as I have a new project I’m excited to start work on.  A Habits section has been added to both the main generator for the BDK and the generator page.  Samples can be seen below, with links to the respective pages in the headers

Drinking Mixes drinks together
Eating Cannot eat same food as others
Sleeping Can go from sleep to waking almost instantly
Background & Details
Quick Age Close to Death
Gender Female
Species Half-Orc
Profession Stonemason
Personality Dependent
Family Parents Mother Alive and well
Father Alive, but ill/weakened/old etc.
Marital Status Still together, married
Relationship with character Parents are smothering/overcompensating
Siblings Siblings 2 (1 older M...
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Creature Description Generator Volume 6 – Golems & RPG Round Up

Creature Description Generator Volume 6 – Golems

In Jewish folklore, a golem is an animated anthropomorphic being, magically created from clay or mud. Many others have been made from other materials, such as flesh, or clockwork. They all follow the commands of their creator or others that use the correct method, sometimes literally. The golem is, essentially a created tool. Some people treat them as slaves or worse, whilst others will give them the same respect they would another sentient or being. This can vary from person to person and culture to culture

All these aspects and more are covered in this volume of the CDG. The CDG (Creature Description Generator) range is designed with a fantasy setting in mind, but can easily be used for sci-fi or modern/horror settings. This creature description generator is broken down into various aspects. Any stats are given in vague terms, such as high, or fast, to allow your creation to fit into as many systems and stories as possible.

The aspects covered in this Creature Description Generator –
Command – How is the golem commanded?
Creator – Who, or what, made this golem?
Description/Form – What does it look like?
Decoration & Details – As it says, covers any decoration and details
Intelligence – A smarter golem is not always a good thing
Material – What is the primary material of the golem?
Movement – How does it move?
Purpose/Task – What is the primary purpose of this construct?
Voice – Can the golem speak or communicate?
Quirks & Features – Some quirks and features to help round off the description

Available now at –


Tabletop Library

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Guest] – GMCs as Onions: Building Personality in Layers


Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

GMCs as Onions: Building Personality in Layers

Shrek: For your information, there’s a lot more to ogres than people think.

Donkey: Example?

Shrek: Example . . . Uh . . . Ogres are like onions!

One of the hardest tasks for a GM is to populate their world with interesting GMCs. Yet, by adopting the layered approach, this need not be such a difficult task. We are all onions, made up of layers we reveal to different people in different ways...

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