SciFi Encounter Concept Generator now live

This weeks generator is the Sci-Fi Encounter concept Generator, designed to come up with a quick “thing” for you to encounter on your travels through the void

Sample Output

Sci-Fi Encounter Concept
#1 Broken Sphere
#2 Hollow Asteroid
#3 Infused Derelict
#4 Organic Cruise Ship
#5 Tiny Ringed Planet
#6 Pristine Ice Field
#7 Mundane Library
#8 Empty Colony
#9 Rapid Nebula
#10 Perfected Comet
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Empire Builder – Settlment Overview & RPG Round Up



Empire Builder – Settlement Overview

Having the settlements name and street details is all well and good, but what about the town itself? What sort of defenses does it have? What is the law like? How many people live there? All these questions and more can make coming up with a settlement a daunting task.

The Settlement Overview is designed not to make a full layout for you, but to give you a framework to start with and give you room to grow and expand your cities and towns as you play in them. After all, what’s the point of making a detailed plan of your city if the party is only going there once?

This covers various aspects of the overview for your settlement

Size: How big is the city?
Attitude/Atmosphere: How would you describe the town in one word?
Architecture: What style are the buildings here?
Defenses: What physical defenses does the location have?
Districts and Regions: How is the settlement divided up?
Law: What is the law like here? Do they favor one group over another?
Layout: Is the city in a grid like formation or seemingly random?
Location: Where is this city located?
Population: What is the main race or species of this place?
Purpose: Why was the city built?
Resources: What is the primary import and export of this location?
Ruler: Who, or what rules this place?
Threat: What is the #1 problem this city has to deal with?

Also, features 3 appendixes
Appendix 1 – Buildings: A simple d100 list of some buildings you may find in a settlement
Appendix 2 – Groups : Used in conjunction with the law aspect to determine who or what the laws applies to.
Appendix 3 – Example Settlement Overview Creation: Takes you through an example creation of a settlement using this system.

Available now at –


Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Guest] The One Ring, Part 1: Fellowship Formation

Phil avatar

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

The Lord of the Rings is arguably the ur-text for fantasy roleplaying, especially games in the high-fantasy mode. Therefore, it is no surprise that Middle Earth is a popular property for RPGs. I have fond memories of playing MERP, and still have a small collection of the incredibly detailed setting books from Iron Crown Enterprises.

The One Ring

This is the latest licensed RPG set in Tolkien’s Middle Earth...

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Random List – 20 Punishments

When someone has committed a crime, or even just been accused of one in some locations, they are punished. Most justice systems try to make the punishments be appropriate to the level of crime. Some empires though have a system that is considered harsh, to scare off other from even thinking about commiting a crime.

The punishments on this list, along with the Crime list from last week, are a preview of an upcoming generator pdf, called, imaginatively “Crime and Punishment” and will be part of the Empire Builder range. There will be 100 crimes listed, along with 100 punishments, some much more severe than others.

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 Punishments
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RIGS SciFi 2.03 – Memory Gel

Microphoto of glue in polarized light

RIGS SciFi 2.03 – Memory Gel

“This stuff is damn freaky. Yes, I have read the warning to never touch it and only use the g-beams to move and hold it. I’ve seen the stuff in action, it’s…weird. I have no idea who came up with the stuff. Contaminated M-Gel is not a pleasant thing to see. I saw once a fly had landed on the package just after the G-beam was shut off. Then the sonic activator was turned on. Seeing the mess it made, that huge, bloody, mixture of steel, plastic and fly fused into one. We had to destroy the entire batch and it set back the construction of Colony Ship Zeta-3 by two weeks…”

Activation: always active
Complexity: 10% to use (80% to handle)
Condition: unstable
Control method: G-Beams to move, contact to store pattern, sound to activate stored pattern



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