10 Contact Poisons

10 Contact Poisons

Format is a little bit different for this series – rather then a chart 10 items will be listed – Today it is Contact Poisons

Generated by : Tablesmith

Distilled Rooster Elixir
The Vial has an irregular hex (Differing side lengths) shape and the glass is ice blue, it has horizontal ribbing texture. The liquid in the vial is opaque maroon, it has a smokey taste, and it has a putrid smell.
Type: Contact
Intial Damage: 1d4 Str
Secondary Damage: 1d4 Dex
Save: Fortitude (DC16)
Cost: 750 gp
CR: 3
Story Use: The victim feels really tired, feeling really weak. Also, the victim feels dizzy and loses some of its balance.

Iron Oil
The Vial has a cylinder shape and the glass is crystalline purple, it has vertical ribbing texture. The substance in the vial is grey, it has a spicy taste , and it has a rancid smell.
Type: Contact
Intial Damage: 1d6 hour(s) Temporary Paralysis
Secondary Damage: 1d4 Dex
Save: Fortitude (DC13)
Cost: 1,145 gp
CR: 5
Story Use: The victim is too weak to act. Secondarily, the victim feels sluggishy, his mind clouded, and his responses slowed.

Honey Duskleaf
The Vial has a cylinder shape and the glass is dark blue, it has vertical ribbing texture. The liquid in the vial is honey, it has a smokey taste, and it has a smokey smell.
Type: Contact
Intial Damage: 1d4 Dex
Secondary Damage: 3d4 Con + 1d10 Dex
Save: Fortitude (DC13)
Cost: 2,170 gp
CR: 10
Story Use: The victim begins to shake, slowing his eye-hand coordination. Secondarily, the victim develops a twitch which slows their response time.

Light War Horse Blood
The Vial has an oval shape and the glass is sparkling canary, it has vertical ribbing texture. The liquid in the vial is opaque red, it has a smokey taste, and it has a dank,moldy smell.
Type: Contact
Intial Damage: 1d6 Con
Secondary Damage: 1 Con
Save: Fortitude (DC13)
Cost: 845 gp
CR: 8
Story Use: The victim feels dizzy and weak. Secondarily, the victim has pain all over his body, weakening him greatly.

Violet Silver Oil
The Vial has a rose shape and the glass is virulent colorless, it has horizontal ribbing texture. The substance in the vial is violet, it has a spicy taste , and it has a incensed smell.
Type: Contact
Intial Damage: None
Secondary Damage: 1d6 day(s) Temporary Paralysis
Save: Fortitude (DC12)
Cost: 1,210 gp
CR: 2
Story Use: The victim’s brain cannot control his body.

Brass Juice
The Vial has a coffin shape and the glass is yellow, it has vertical ribbing texture. The liquid in the vial is burgundy, it taste like bitter milk, and it has a rancid smell.
Type: Contact
Intial Damage: 1d10 Dex
Secondary Damage: 3d4 Str
Save: Fortitude (DC16)
Cost: 1,925 gp
CR: 8
Story Use: The victim becomes less aware of his body, and slows his response time. There is a side effect, the victim’s muscles mass quickly atrophies, and is not capable of feats of strength.

Oakwine
The Vial has a triangular shape and the glass is greenish yellow, it has bumps texture. The liquid in the vial is aqua, it has a burned taste, and it has a smokey smell.
Type: Contact
Intial Damage: 1d4 Str
Secondary Damage: 1d4 day(s) Temporary Paralysis
Save: Fortitude (DC14)
Cost: 1,455 gp
CR: 6
Story Use: The victim’s muscles spasm incontrollably causing them to be unable to produce any strength. Afterward, the victim is too weak to act.

Bronze Rot
The Vial has a coffin shape and the glass is brown amber, it has vertical ribbing texture. The liquid in the vial is colorless, it taste like fresh fish, and it has a rancid smell.
Type: Contact
Intial Damage: None
Secondary Damage: 2d6 Cha + 1 Con
Save: Fortitude (DC15)
Cost: 1,840 gp
CR: 4
Story Use: The victim develops a shortness of breath and a feeling of tiredness.

Juice
The Vial has a coffin shape and the glass is dark blue, it has horizontal ribbing texture. The liquid in the vial is striated caramel, it has a burned taste, and it has a fruity smell.
Type: Contact
Intial Damage: 2d6 Str
Secondary Damage: 2d6 Str
Save: Fortitude (DC15)
Cost: 1,140 gp
CR: 7
Story Use: The victim has stomach pains which prevents him from using all his strength. Following the primary effect, the victim feels really tired, feeling really weak.

Ash Bane
The Vial has a triangular shape and the glass is emerald green, it has horizontal ribbing texture. The liquid in the vial is opaque steel, it has a rancid almonds taste, and it has a bitter smell.
Type: Contact
Intial Damage: 3d6 Str
Secondary Damage: Permanent Paralysis
Save: Fortitude (DC12)
Cost: 1,810 gp
CR: 10
Story Use: The victim’s muscles spasm incontrollably causing them to be unable to produce any strength. Following the primary effect, the victim weakens so much that his body is non responsive.

 

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