Monthly Archives January 2017

Simple Prophecy Generator now live

This week generator comes from regular contributor Phil, of Tales of a GM. I saw his latest blog post and thought his idea for a simple prophecy generator was a good one and he kindly let me make it into an online version. Check out the blog post that inspired it here, as it covers it in more detail and shows and it can be used and expanded.

Click on the header in the sample output below to be taken to the generator page.

#1 When the First Fear Command, then the Golden Child will Die.
#2 When the Hidden God Die, then the Last Queen will Die.
#3 When the Cloudy Mountain Die, then the Cloudy Harvest will Sing.
#4 When the Blue City Crumble, then the Stone Fear will Burn.
#5 When the Stone God Fall, then the Stone Kingdom will Arise.

If you have ran...

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Campaign Chunks Volume 13 – Flora and the RPG Round Up


This week see’s the last, in the current format of the chunk series. After the next volume of the RIGS series, The Campaign Chunks series and RIGS will, in effect be merging into one and expanding at the same time, with a new cover and internal format. More details can be found on last Mondays blog post.

Campaign Chunks Volume 13 – Flora

A Campaign Chunk is an item, place or something else that can fit into any campaign or story with little or no modification although some will be more suited to certain genres than others. They have few stats (if any) and help provide starting grounds for adventures or help fill in the gaps when your players go off exploring and you need something for them to do. Each has several hooks or rumour that can be used. Which of these are true and which are false?

Originally first published on the blog/website of Ennead Games, these Chunks have been compiled into a handy volume. Their details may have been cleaned up and more hooks or rumours added to them, but they basically the same.

This volume covers flora, or plants, with fungi or two thrown in for good measure.

Inside you’ll find chunks for…

  • Apples/Apple Tree
  • Baobab tree
  • Giant Redwood
  • Peanuts
  • Puffball Mushroom
  • Rafflesia
  • Red Tide
  • Sunflower
  • Venus Flytrap
  • Wang Peony

Available now at –


Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Tales of a GM] – A GM on Pinterest

A GM on Pinterest

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

This old adage is “a picture is worth a thousand words.” This is especially true of fantasy worlds, where so much of the setting is a product of the GM’s imagination. Take a classic fantasy trope, the dragon. How many ways are there to picture a dragon? Does it have four legs or two? Wings, or just fly magically? A thick, muscled body, or a long, serpentine one?

Showing your Players a picture is so mu...

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Random List Rerun – 20 Lovecraftian Horror names

This week re-run list is all about names for Lovecratian horrors and originally published on January the 29th.

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 Horror
1 The Astral Snake of Clen’oss’yan
2 The Feral Curse of Byal-zel’endox
3 The Fetid Creature of Y'gigughathalthal
4 The Flying Young of Ctha’olhiolash
5 The Formless Ones of Dryn-zhothras
6 The Horrible Scraper of Ya’zhux’tha
7 The Horrific Larva of Cthulithedendoxthorc
8 The Jeering Critter of R'ydreyigogyonyun
9 The Mad Walkers of Zothraskeshpu
10 The Mist Progeny of Faugoth
11 The Moldy Hydra of Lengiguothoainthras
12 The Obscene Fighter of Byak’thristgoth
13 T...
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RIGS (Revisited) SciFi 1.06 – Phasing Grenade

From the archives, another of my favourites from the last volume of RIGS

RIGS SciFi 1.06 – Phasing Grenade

“Hated these things. But at the same time, they are damn effective. The training was hard to be qualified to use them, but you never got over the fear of these things, which I suppose is healthy, considering what they can do. I can still remember the training holo-vid they showed us the first day. There was the poor guy testing it. He had one of those early variable phase timer versions, so he through it at his teammate, to demonstrate how when setting up right they would pass through solid objects Only he didn’t set the timer right or there was a defect or something and the grenade phased right inside the guy’s body...

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