It’s too Tough: Banning single-word Abilities in HeroQuest 2
Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.
This essay is taken from the archives at Tales of a GM.
With my current campaign, I have now spent longer running HeroQuest than any other set of rules. Enthusiasm for these rules remains high, but this familiarity has also highlighted individual rules which have not worked well for us. One such rule deals with single-word abilities.
First, a quick word about HeroQuest 2...Read More