Daily Archives August 5, 2017

[Tales of a GM] – The Mechanical Limitations of Interludes

The Mechanical Limitations of Interludes

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.


As regular Readers of Tales of a GM know, I frequently run interlude sessions in my Tales of a Hero Wars campaign. An interlude works very much like a flashback sequence in a film, as it focuses upon another set of characters, or time frame. I typically use a fresh set of rules to help differentiate the interlude from the ongoing campaign...

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