3 Castle Hauntings

3 Castle Hauntings

Presented here are 3 haunting suitable for use in any castle or stately manor house

Haunting 1
The castle has no mirrors, because every time a person in the castle looks in a mirror, the face of a hag is reflected in place of his own. This is the result of a curse by a still-living haglike monster who was once insulted by one of the people in the castle. It is necessary to find the hag in order to compel her to lift this curse.

Hag, Night (1): Medium Outsider (Evil, Extraplanar); CR: 9; HD: 8d8+32 (68 hp); Init: +1; Spd: 20 ft.; AC: 22 (+1 Dex, +11 natural), touch 11, flat-footed 21; BAB/Grapple: +8/+12; Atk: Bite +12 melee (2d6+6 plus disease); Full Atk: Bite +12 melee (2d6+6 plus disease); Space/Reach: 5 ft./5 ft.; SA: Spell-like abilities, dream haunting; SQ: Damage reduction 10/cold iron and magic, immunity to fire, cold, charm, sleep, and fear, spell resistance 25; AL: always neutral evil; SV: Fort +12, Ref +9, Will +10; Attributes: Str 19, Dex 12, Con 18, Int 11, Wis 15, Cha 12; Skills: Bluff +12, Concentration +15, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +14, Listen +15, Ride +12, Sense Motive +13, Spellcraft +11, Spot +15; Feats: Alertness, Combat Casting, Mounted Combat
Time of Haunting: Every day when there is a storm.


Haunting 2
A small child (human male named Imalush Elamku-a) is frequently seen playing in the halls of the castle. If the child is spoken to, the apparition vanishes. This harmless spirit considers the castle safe. An exorcism removes it.
Time of Haunting: Every night when there is a storm.


Haunting 3
The area is an unhallowed area, as the spell.
Time of Haunting: Each night.


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