A daze monster spell (Will DC15) is activated (CL: 5; CR2) when a trigger stone is stepped on
(Search DC12; Disable Device DC19).
A magical rune (Sleep (1d6 min.) (DC16)) inscribed on a door
(Search DC30; Disable Device DC30).
Scoop net activated (DC13).
The trap is activated when anyone enters the area
(Search DC14; Disable Device DC21).
A gust of wind spell (Fort DC18) is activated (60′ line) (CL: 8; CR2) when a tripwire is touched
(Search DC18; Disable Device DC18).
Crushing walls move together (19d6=66).
The trap is activated when loud noise is detected
(Search DC16; Disable Device DC16).