Category Article

Upcoming Sci-Fi Stuff

Yesterday I mentioned the Dungeon Feature series and some of the planned pdf I have for that range, as well as Urban Features, Wilderness Features (like Waterfalls ettc. Basically if it occurs “naturally” or in the wilds will be classed as a wilderness feature).

Fingers crossed and Q-willing, the first episode of the start of Star Trek Adventures: Damocles will be starting, with session notes/details going up on patron first then be available to the public a few days later. I even made one of those starship dedication plates you see on the shows (click on the image below for full-sized version)

With this game starting (assuming nothing goes wibbly), it means I’ll have the perfect excuse for ramping up and working on more sci-fi materials. Some planned projects include:

  • Sci-Fi version o...
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[Dev Notes] – Dungeon Feature – Statues

With myself now being mostly caught up with older projects and things getting back into line, I can continue to work on my extensive to-do project list. One that has been sitting on the back-burner for a while is the Dungeon Feature series. This next planned one is about statues. Like the rest of the DF series, it can be used outside of dungeons, such as in a city or private home.

So far I have the following in my notes file for possible aspects, in no particular order

  • Material
  • Subject
  • Pose/position of the subject
  • Base/Plinth for the statue
  • Condition of the statue
  • Size
  • Inscription on the plinth, if any
  • Quirks/Features

Most of these are pretty self-explanatory. Two, however, are closely linked and I might integrate them into one table. The subject and the pose/position...

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[Tales of a GM] – Plot vs. Story, Part 2: Losing the Plot

Plot vs. Story, Part 2: Losing the Plot

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Last week I began a discussion of the competing terms “plot” and “story”. The topic for today explores what happens if the Players simply ignore a GM’s carefully crafted plot. There can be many reasons for this, both Player-focused and plot-focused.

The temptation for some GMs might be to railroad the story back to their chosen plot...

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Generator Revisited – Technobabble

Generator Revisited – Technobabble

No new generator or resource this week, so thought I would re-visit an older generator once again – Technobabble.

With my upcoming STA campaign soon to officially start, it seems appropriate to revisit this. This particular generator was one of my favorites to do.  So much so I took the original version, which had three d100 tables and added a further 2 d100 expanded options.

To give you an idea of how many possible outcomes this can generate I’ll break it down:

Standard Version

  • 3 x d100 tables
  • 100 x 100 x 100 possible combinations
  • 1,000,000 (One Million Possible Combinations)

Expanded Version

This version builds on the Standard Edition and expands it by not only giving you technobabble problems but a possible solution as well.

Starting off with the ...

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Using Lifeform Maker in a fantasy genre or setting

The Lifeform Maker (which you can get HERE) was designed with sci-fi settings in mind. The thought did occur to me though that it could easily be used to give some tweaks to an existing creature or monster in the fantasy genre. So today I’m going to show you just how this can be done.

To make this easier, I’ll be using for the base creature something almost everyone is familiar with – An Adult Red Dragon. A base creature is used so you have a baseline to work with. This makes design a LOT easier. Even starting with a simple creature like a chicken can result in something truly alien. It also makes it much easier to describe to people “It looks like a chicken but….”

You know what this creature looks like – Big, Red scales, wings, can breathe fire etc.

In LFM, there are two main ways of cha...

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