Category Article

[Tales of a GM] – Plot vs. Story, Part 2: Losing the Plot

Plot vs. Story, Part 2: Losing the Plot

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Last week I began a discussion of the competing terms “plot” and “story”. The topic for today explores what happens if the Players simply ignore a GM’s carefully crafted plot. There can be many reasons for this, both Player-focused and plot-focused.

The temptation for some GMs might be to railroad the story back to their chosen plot...

Read More

Generator Revisited – Technobabble

Generator Revisited – Technobabble

No new generator or resource this week, so thought I would re-visit an older generator once again – Technobabble.

With my upcoming STA campaign soon to officially start, it seems appropriate to revisit this. This particular generator was one of my favorites to do.  So much so I took the original version, which had three d100 tables and added a further 2 d100 expanded options.

To give you an idea of how many possible outcomes this can generate I’ll break it down:

Standard Version

  • 3 x d100 tables
  • 100 x 100 x 100 possible combinations
  • 1,000,000 (One Million Possible Combinations)

Expanded Version

This version builds on the Standard Edition and expands it by not only giving you technobabble problems but a possible solution as well.

Starting off with the ...

Read More

Using Lifeform Maker in a fantasy genre or setting

The Lifeform Maker (which you can get HERE) was designed with sci-fi settings in mind. The thought did occur to me though that it could easily be used to give some tweaks to an existing creature or monster in the fantasy genre. So today I’m going to show you just how this can be done.

To make this easier, I’ll be using for the base creature something almost everyone is familiar with – An Adult Red Dragon. A base creature is used so you have a baseline to work with. This makes design a LOT easier. Even starting with a simple creature like a chicken can result in something truly alien. It also makes it much easier to describe to people “It looks like a chicken but….”

You know what this creature looks like – Big, Red scales, wings, can breathe fire etc.

In LFM, there are two main ways of cha...

Read More