Category Blogs

Mega Bundle last few days, A Chunk of SciFi V1 & RPG Round Up

April Mega Bundle – Last few days

Its the last few days left on the Mega PDF bundle from Ennead Games – 190+ pfs, valued at almost $300 for $20

Ennead Games Megabundle!

A Chunk of Sci-Fi – Volume 1

When the Ennead Games blog started, one of the regular features was a weekly post for various genres for games and stores. The base format got tweaked over the years, with regular updates and re-launches to keep it fresh.

Presented here are 10 compiled entries from the blog, tidied up, formatted and if needed, expanded. They are all suitable for a Sci-Fi setting, with a few usable in a near-modern setting as well.

For flavor, some of these items are set in the authors own game world, but this can easily be ignored or replaced with something of your own.
Inside this volume, you will find…

  • Esper Guard [Class/Profession] – An essential type of protection in a universe of telepaths
  • Explosive Dandelion [Plant] – A seemingly harmless flower with explosive properties
  • Hive Chicken [Animal] – The more of them that get together, the smarter they all become
  • Hyperspace Bomb [Weapon] – A bomb designed to disrupt some forms of FTL
  • Infinite Blue [Drug] – A highly addictive drug that makes you feel at once with the universe
  • Landfall Day [Holiday] – Celebrate the day your colony ship arrived
  • Myrotrophia II [Planet] – A planet that seems empty to all sensors
  • Steel Grass [Plant] – A type of grass that feels like a sharp razor
  • Ultech Personal Liferaft [Vehicle] – Your main ship about to explode? Escape in style with the UPL!
  • Zombex [Disease] – Telepaths beware of this deadly mental disease

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Tales of a GM] – Minimal Prep and Time Requirements

Minimal Prep and Time Requirements

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

I received the following comment from edige23 in a response to my original article about Juggling Time:

What do you consider minimal prep? About how much time would you estimate you spend getting ready for any particular session. I’ve seen different GMs talk about this and have wildly differing senses of what that means...

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Mega PDF deal, Adventure Outlines Volume 1 & RPG Round Up

April Mega Bundle Deal @ Open Gaming Store

The April Mega Bundle Deal is ongoing at the Open Gaming Store. For $20, you are getting over 190+ pdfs, valed at close to $300, which is almost everything that EG has on sale at OGS.

Rather than list everything in the bundle (check out the page for all the titles) some of the highlights include:

  • Tavern Kit 2
  • Backgrounds and Details Kit 2
  • 40+ Feat books
  • All the Campaigns Chunks series
  • A huge amount of generators to help prompt your imagination and for inspiration

Something to bear in mind about this offer is that once it’s done, it will probably not be run again for a long time, if it is ever run again, so now is the perfect opportunity to get the bundle. Already got it? Tell others about it!

Ennead Games Megabundle!

 

Adventure Outlines – Volume 1

Ennead Games runs a patron to help fund various projects, such as keeping the website going on contributing towards general upkeep.

One of the rewards for subscribers is a weekly series of adventure outlines, created using the “Adventure Outline Maker” system and expanded on. This PDF is a compilation of 10 weeks’ worth of outlines. They have been expanded where needed, minor details changed, but essentially are the same as what the Patrons’ get, just they get it earlier.

As the name suggests, these outlines are not full adventures. They are designed for when you need a quick adventure to fill in the gaps, or your players go wandering off the beaten track. Each outline is no larger than a page, designed in such a way to be easy to slip into any genre appropriate game or story. Each has some intro/flavour text, a snippet showing the originally generated result and the expanded one, fleshing out the mini-outline into something a bit more usable.

The outlines in this volume are…

  • A day at the races – A dog race needs investigating
  • Barbarians Game – A popular hero plays a game with those who want to put up a statue of her
  • Flight of the Warlord – A warlord with a flying castle needs taking down and his brother wants to help
  • Love of a witch – After helping a local, a woodsman and is determined to unite a witch with her love
  • One of our dwarfs is missing! – A rather stupid dwarf has gone missing near an abandoned city
  • Seekers Return – a haven for fortune tellers, seers and psychics has lost one of their members
  • The Cave of the Immortal – A lost sorceress needs help in a cave system, but makes an interesting discovery
  • The Generals Revenge – When a generals twin is killed by bandits, she seeks your help in catching his killers
  • The Lost Deed of Bethesberg – If the deed for Bethesberg is not recovered by founders day, the town itself can be sold
  • The Vulnerable Priest & the Warrior – A priest is confusingly told by his deity to NOT stop a ritual of power from taking place

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Tales of a GM] – Lost Time, juggling a GM’s schedule

Lost Time, juggling a GM’s schedule

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Some weeks prove difficult. My plans and real life often conflict, and gaming suffers along with the rest of my life. I have learnt several lessons from these experiences.

GMing in a busy world

Even with the low-prep approach HeroQuest allows, a lot of work is required to prepare for each Session...

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[Tales of a GM] – A Midsummer Night’s Game: Shakespearean Faeries in RPGs

A Midsummer Night’s Game: Shakespearean Faeries in RPGs

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

This essay examines Shakespeare’s most fantastical play: A Midsummer Night’s Dream (1596). Does this 421-year old play have anything of interest for the GM of today?

A Midsummer Night’s Dream

The exact date of this play is unclear, but it was probably first performed in 1595 or 1596...

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