Category Guest

[Tales of a GM] DramaSystem and Setting Creation

DramaSystem and Setting Creation

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

A regular part of our preparations for every campaign story arc is the creation of a relationship web. My Players and I use part of the character creation process from DramaSystem to map out relationship networks.

Collaborative Creation

Player collaboration is my favourite world-building method...

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[Guest] – It’s a Lie: World of Dew Plot Twists

It’s a Lie: World of Dew Plot Twists

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/
Tucked away in this game of samurai noir is excellent advice for the GM. As usual, this advice applies to a broad range of games. The hidden gem I discuss today is a clever way to add plot twists to any game.

World of Dew

The game is written by Ben Woerner, and is billed a sequel to Blood and Honour. The introduction to World of Dew describes the premise as follows:

In Blood & Honour, J...

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[Guest] – How to be a Bad GM

How to be a Bad GM

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

Several years ago, my gaming group suffered a catastrophic personalty clash, leading to the end of the campaign. This made me feel like a BAD GM, and a pretty poor friend. Here are some examples of how I went wrong, written in the hope you will learn from my mistakes.

Over-commit

You cannot say “Yes” to everything. For most people, being a GM is only a hobby, not the day job...

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Campaign Interludes [Guest]

Campaign Interludes

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

An Interlude is one or more sessions where the style and focus of the game differ from the standard course of the campaign. Traditional storytelling methods use flashbacks, prologues, foreshadowing or other non-linear techniques to add depth to the story. An Interlude utilises these techniques within an RPG.

In roleplay terms, an Interlude is therefore a one-shot, or a short series of sessions, where the ...

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[Guest] – The Social Contract

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

The Social Contract

Following on from the unfortunate in-game events that brought one campaign to a screeching halt, my thoughts returned to the issue of a Social Contract. In the hope of avoiding another game breaking down due to a conflict of expectations, I start each cycle of the campaign with a discussion of our Social Contract.

Our Way to Play

Every group is different, and every Social Contract needs to cover differe...

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