Category Tales of a GM

[Tales of a GM] – Chase Cards 2 Reviewed; the Ideal Gaming Accessory

Chase Cards 2 Reviewed; the Ideal Gaming Accessory

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.
http://talesofagm.com/

Chase Cards 2: Hot Pursuit is produced by Paizo as part of their Pathfinder Cards line. The pack contains 51 unique cards, 17 each for urban, forest and dungeon environments. In addition, there are two cards of rules, a copyright card and an advert card. These Pathfinder Chase Cards are also billed as 3.5/OGL compatible...

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[Tales of a GM] – RPG Blog Carnival: Building Player Engagement

RPG Blog Carnival: Building Player Engagement

The travelling RPG Blog Carnival moves ever onwards. The February event was hosted by Johnn Four at Roleplaying Tips.

This is a home fixture for the Blog Carnival, as it is now being co-ordinated by Johnn. The topic for February is Player Inspiration. Johnn describes the topic as follows:

What do you do to get players excited and eager to play each session? How have you gotten players keen to dive into that new campaign you just spent weeks preparing? And what approaches do you take to keep players’ faces out of their cells phones and focused on your game?

To learn more see Johnn’s blog.

https://roleplayingtips.com/rpg-blog-carnival/inspire-players-rpg-blog-carnival-intro/

I devoted an entire article to Player brainstorming.

Find more article...

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[Tales of a GM] – Bright Sparks: Player Principles in Spark RPG

Bright Sparks: Player Principles in Spark RPG

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

These days, I find more interesting ideas in indie RPGs than in their mainstream cousins. One example of this was Spark RPG by Jason Pitre. In the book, Jason included all sorts of helpful advice. Alongside the usual guidelines to GMs, Jason wrote some fascinating principles for Players.

Spark RPG

First, however, a quick look at Spark itself.

Spark is designed by Jason Pitre, and...

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[Tales of a GM] – Personal Growth in RPGs Part 3, Sample Plots

Personal Growth in RPGs Part 3, Sample Plots

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

This article is something of a departure from the normal guest posts. The text here was written as part of my hosting of the January 2016 RPG Blog Carnival. My chosen theme was Gates and Portals, but I broadened out the topic in later essays.

This third part is composed of extracts from the original texts of the previous two essays...

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[Tales of a GM] – Personal Growth in RPGs Part 2

Personal Growth in RPGs Part 2

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

This article was written as part of my hosting of the January 2016 RPG Blog Carnival. My chosen theme was Gates and Portals, but I broadened out the topic in later essays. This is the second of those essays.

Growth and transitions are embedded within RPG games. One of the core principles of D&D is the idea of “levelling up”, the incremental process of improving the Hero...

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