Category Tales of a GM

[Tales of a GM] – Rules Widgets

Rules Widgets

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.
http://talesofagm.com/

House Rules, we all have them. I suspect most GMs apply one or more House Rules to their game. My Tales of the Hero Wars campaign is full of House Rules, and I am sure your game is too.

Rules Widget

The Rules Widget is a way of framing a House Rule, in an attempt to approach the process with the right mindset. Effectively, by introducing a House Rule, we become co-Designers of the rules at our table...

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[Tales of a GM] – Text Quest: Play-by-Forum at RPG Geek

Text Quest: Play-by-Forum at RPG Geek

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

One of the most common pieces of advice given to GMs who want to improve their craft is to join a game as a Player. I struggle to find the time for my Tales of the Hero Wars campaign, so it would be difficult to schedule another regular game. Therefore, I joined a play-by-forum (pbf) game at RPG Geek. This essay reviews my initial experiences with the game.

RPG Geek

I am sure yo...

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[Tales of a GM] – Yes/No, but Little Wizards

Yes/No, but Little Wizards

Note – This was meant to go out on Saturday but for some reason didnt. So re-posting it now. Will investigate the issue and if needed, get in an exorcist

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

This article is a synthesis of two previous posts. Both looked at ways to make the outcomes of skill checks interesting, and ease the process of narrating the results...

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[Tales of a GM] – Totally Yes/No and But

Totally Yes/No and But

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Describing the outcome of Heroes’ actions forms one of the major roles of the GM. Can the Hero hit the goblin, climb the wall or bargain with the merchant? For many games this is a binary decision. To paraphrase, the Hero climbs the wall, or does not climb the wall, there is no try. Yet, such tasks in real life are not always so black-and-white. Possible outcomes for a climb check include:

C...

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[Tales of a GM] – GMC Body Language

GMC Body Language

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

My weakest area as a GM is my portrayal of GMCs. Thus, the most relevant part of the comprehensive Guidance chapter of the Sparks RPG by Jason Pitre was the GMC advice. This essay expands upon Jason’s suggestions.

Spark RPG

Spark was designed by Jason Pitre, and published by Genesis of Legend Publishing in 2013...

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