Category Tales of a GM

[Tales of a GM] – Narrative Surprise

Narrative Surprise

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

This essay was written as a contribution to the travelling RPG Blog Carnival. In that month it was hosted by Mike Bourke at Campaign Mastery, where the topic was A Stack of Surprises.

Narrative Surprise

For many years, my understanding of surprise in RPGs was bound up in the traditional concept of who attacked first in combat...

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[Tales of a GM] – Shadow of Yesterday, Part 2: Action Types

Shadow of Yesterday, Part 2: Action Types

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.
http://talesofagm.com/

In this exploration of Shadow of Yesterday I focus on an interesting breakdown of actions in RPGs. Clinton outlines three ways skills can interact with each other during a contest.

Shadow of Yesterday

Shadow of Yesterday was written by Clinton R Nixon, published by CRN Games in 2005. The introduction describes the game as follows:

This is a fantasy roleplaying game set in a wor...

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[Tales of a GM] – Love Sparks, Part 2: GM Replies

Love Sparks, Part 2: GM Replies

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

As I explained last week, the comprehensive Guidance chapter of Sparks RPG is a wonderful source of GM advice from Jason Pitre. This essay builds upon the idea of the character sheet as a love letter to the GM. The focus for today is how the GM should reply to the Player.

Spark RPG

Spark is designed by Jason Pitre, and published by Genesis of Legend Publishing in 2013...

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[Tales of a GM] – Plot vs. Story, Part 3: More Lost Plot

Plot vs. Story, Part 3: More Lost Plot

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

For the past two weeks I discussed the competing terms “plot” and “story”. For my essay this week, I conclude the mini-series. The topic for today is the GM-focused options for when the Players simply ignore a GM’s carefully crafted plot.

Possible Causes

As noted last week, I see five options for dealing with the problem of Players who refuse to engage with the presen...

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[Tales of a GM] – Plot vs. Story, Part 2: Losing the Plot

Plot vs. Story, Part 2: Losing the Plot

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Last week I began a discussion of the competing terms “plot” and “story”. The topic for today explores what happens if the Players simply ignore a GM’s carefully crafted plot. There can be many reasons for this, both Player-focused and plot-focused.

The temptation for some GMs might be to railroad the story back to their chosen plot...

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