Category Tales of a GM

[Tales of a GM] – Minimal Prep and Time Requirements

Minimal Prep and Time Requirements

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

I received the following comment from edige23 in a response to my original article about Juggling Time:

What do you consider minimal prep? About how much time would you estimate you spend getting ready for any particular session. I’ve seen different GMs talk about this and have wildly differing senses of what that means...

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[Tales of a GM] – Lost Time, juggling a GM’s schedule

Lost Time, juggling a GM’s schedule

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Some weeks prove difficult. My plans and real life often conflict, and gaming suffers along with the rest of my life. I have learnt several lessons from these experiences.

GMing in a busy world

Even with the low-prep approach HeroQuest allows, a lot of work is required to prepare for each Session...

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[Tales of a GM] – A Midsummer Night’s Game: Shakespearean Faeries in RPGs

A Midsummer Night’s Game: Shakespearean Faeries in RPGs

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

This essay examines Shakespeare’s most fantastical play: A Midsummer Night’s Dream (1596). Does this 421-year old play have anything of interest for the GM of today?

A Midsummer Night’s Dream

The exact date of this play is unclear, but it was probably first performed in 1595 or 1596...

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[Tales of a GM] – It’s too Tough: Banning single-word Abilities in HeroQuest 2

It’s too Tough: Banning single-word Abilities in HeroQuest 2

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

With my current campaign, I have now spent longer running HeroQuest than any other set of rules. Enthusiasm for these rules remains high, but this familiarity has also highlighted individual rules which have not worked well for us. One such rule deals with single-word abilities.

HeroQuest 2

First, a quick word about HeroQuest 2...

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[Tales of a GM] – Chase Cards 2 Reviewed; the Ideal Gaming Accessory

Chase Cards 2 Reviewed; the Ideal Gaming Accessory

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.
http://talesofagm.com/

Chase Cards 2: Hot Pursuit is produced by Paizo as part of their Pathfinder Cards line. The pack contains 51 unique cards, 17 each for urban, forest and dungeon environments. In addition, there are two cards of rules, a copyright card and an advert card. These Pathfinder Chase Cards are also billed as 3.5/OGL compatible...

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