Category RIGS SciFi

RIGS SciFi 2.10 – Unbreakable Glass

RIGS SciFi 2.10 – Unbreakable Glass

“So I got the idea for this stuff whilst reading a comic book. There was this metal that was considered indestructible. Yeah, that one! Well Anyway, I spent most of my youth trying to come up with a metal just like it. Found it impossible, even when we discovered new minerals on other planets. But then one day it hit me. We were going about it the wrong way. Treating it like a metal. So for some reason, I started treating it more like a glass. And it worked. But only whilst liquid. Trust me when I say you don’t want to make ANY errors with manufacturing this…”

Activation: N/a
Complexity: 99% to make – N/a to use
Condition: Perfect
Control method: Install like normal glass

Description
UG comes in two forms – Liquid and formed...

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RIGS SciFi 2.07 – Bio Rifle

RIGS SciFi 2.07 – Bio Rifle

“Now listen up maggots. You hold in your hands the latest in bio-modified weaponry from those geeks downtown. This weapon will save your life. It will save the life of your fellow soldiers. It will even save the life of your folks back home. It will fire one of those fancy new bullets that it makes for itself. It will never have to be reloaded as long as long as you treat it right. It must be fed the nutrients it requires or it will not fire. Yes, the weapon is technically alive, but it’s more like a pet. And if I hear about one of you scumballs treating your weapon with disrespect, then my boot will be having a conversation with your colon! DO I MAKE MYSELF CLEAR?…”

Activation: Trigger
Complexity: 15%
Condition: Minor damage
Control method: Trigger

Description

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RIGS SciFi 2.03 – Memory Gel

RIGS SciFi 2.03 – Memory Gel

“This stuff is damn freaky. Yes, I have read the warning to never touch it and only use the g-beams to move and hold it. I’ve seen the stuff in action, it’s…weird. I have no idea who came up with the stuff. Contaminated M-Gel is not a pleasant thing to see. I saw once a fly had landed on the package just after the G-beam was shut off. Then the sonic activator was turned on. Seeing the mess it made, that huge, bloody, mixture of steel, plastic and fly fused into one. We had to destroy the entire batch and it set back the construction of Colony Ship Zeta-3 by two weeks…”

Activation: always active
Complexity: 10% to use (80% to handle)
Condition: unstable
Control method: G-Beams to move, contact to store pattern, sound to activate stored pattern

Description

Memor...

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RIGS SciFi 2.02 – Deep Memory Retrieval Unit

RIGS SciFi 2.02 – Deep Memory Retrieval Unit

“I have never used a DMRU before. Have heard tales about them. How these use the new science of Deep Memory, which is the common term for genetic memory I am led to believe. An old war buddy of mine did. They took him back something like 6 generations, down his mother’s genetic line. Turns out she was one of the first mars colonists and was on the third ARK ship. She saw when Ark-2 exploded on impact with the martian surface. When the government found out he had used the DMRU, they paid him a little visit. Turns out they want the public to continue to believe it was an attack from the Maskdah, which as you know, was the event that started Earths first interstellar war…”

Activation: Control Panel
Complexity: 99%
Condition: Fragile, but useable
Co...

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RIGS SciFi 2.01 – Temporal Collar

RIGS SciFi 2.01 – Temporal Collar

“Members of the Grand Assembly. Today is a great breakthrough in our dealings with the insidious Chronovamps. Too long has their uncontrolled temporal jaunts caused havoc for anyone unfortunate to encounter them. So we at Melard Industries have developed this, the Temporal Collar. Any being wearing one of these is prevented from any form of temporal manipulation or travel, excluding that to which the rest of the universe subscribes to. But that is not enough, these things are more like animals, with no discernable sentience or intelligence. We have tried communicating, we have tried bargaining, but how do you deal with an animal? You train it and if it misbehaves too much, you put it down…”

Activation: Paced around subjects neck
Complexity: 85%
Condition: ...

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