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STA: Damocles update

As I have at least four players wanting in on the madness of me GM’ing a game of Star Trek Adventures, I got a bit of reading and behind the scenes work to do. Yesterday I was testing out some roll20 systems and sorted them, today, I’ll be formatting the bridge crew cheat sheet I am making up – This will help both me and the players decide what can be done on the bridge, what skills to check when going to warp etc. Once done I’ll probably be putting it up here on the blog. I am very tempted to start a new page/section dedicated to STA, but that can come later.

Between now and the 28th October – when the first game of Season 0 (“Holodeck”) starts, I got a few things to do:

  • Finish the Bridge Crew Cheat Sheet
  • Finish reading the Core Rules – Not to memorize it, but at least be familiar wh...
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[Tales of a GM] – We all need Intrusions

We all need Intrusions

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Under my current house rules for HeroQuest, I use Skuld cards as the GM equivalent of Bennies. I find it empowering to intervene in the plot while following restrictions similar to those experienced by the Players. This is very similar to the GM Intrusion rule as outlined in Monte Cook’s Numenera, but the concept applies to any narrative game...

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STA: Damocles – How to enlist

If you have been following me on twitter, you’ll know I have been raving about Star Trek Adventures and how I want to a campaign for it. I’m a big Trek fan and have been as long as I can remember. The more I read about and saw of STA, the more I liked it. Then one day, after an amusing discussion on twitter about the best captain (and it’s Sisko in case you was wondering :-p) I realized that my passion for the show has never really ended that now was the perfect time to start a campaign.

But for that, I need players – This is where you come in …possibly…

Requirements to join

Absolute Minimum

  • The quick-start STA pdf – This is available free from HERE (https://www.modiphius...
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Star Trek Adventures RPG

For those who know me IRL and who follow me on twitter (and if you don’t you should do that right now), will know how I have been raving about the new Star Trek RPG out from Modiphius Entertainment. Being a life-long Trek fan, although I’ll admit my knowledge isn’t encyclopedic, I do feel like I know enough to answer most questions about the setting.

As such, starting sometime in the first week of November I’ll be running an ongoing/online game. The first month or so will be the crew and myself getting used to the system and how to play, then, in the new year, be playing and hopefully record the game. Will also endeavour to have regular mission reports on the blog, crew NPCs details and so on.

Stay tuned tomorrow for more info on how you could join in and the campaign outline...

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Random List – 20 Starship types

This weeks list covers 20 starship types that have tweaked or expanded to give some variations to the standard fighter, cruiser etc.

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 Ship Type
1 Adaptive Empty Cruiser
2 Atmospheric Explorer
3 Automated Modular Merchant
4 Blessed Phaseing Gutted Rescue
5 Configerable Atmospheric Planet Killer
6 Contaminated Frontier Ultra-Heavy Ramship
7 Crude Ultra-Light Cruiser
8 Cursed Unique Damaged Explorer
9 Dirty Experimental Freighter
10 Dirty Perfected Remote Drone
11 Leaking Decorated Mobile Shipyard
12 Living Auxiliary Orbital Blockade Runner
13 Living Poorly-made Sub-Orbital Interdictor
14 Modul...
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