Dungeon Feature – Sights, smells & sounds

Exploring a dungeon can become pretty boring for your players if every room has the same description. When you need to add a bit of flavour to your rooms and locations, or your players simply ask question like “what can we smell” or “Can I hear anything around the corner”. Do they lead to anything? Is that creepy sound you just heard an indicator of something heading your way or are your ears playing tricks on you?

This part of the Dungeon Feature set gives you some sights, sounds and smells, well the descriptions at least, to make your dungeon or other room feel more colourful and hopefully less boring.
 

Sights, Smells & Sounds
Room #Sights seenSmells detectedSounds heard
1Loose brick(s)MildewOne bird twittering
2Set of keys, rusted togetherWater - freshOld man singing
3Empty glass jarMouldPassing wind
4Ship in a bottleFishWind chime
5Moss - hangingVinegarLoud thump - ireggular


 

This generator uses information originally found in Dungeon Feature – Sights, Smells & Sounds

 

Help to keep Ennead Games ad free by showing your support at one of the locations below
Open Gaming StoreDrivethru RPGPaizo.com online store
Cafepress Merchandise StorePatreon