Dungeon Feature – Sights, smells & sounds

Dungeon Feature – Sights, smells & sounds

Exploring a dungeon can become pretty boring for your players if every room has the same description. When you need to add a bit of flavour to your rooms and locations, or your players simply ask question like “what can we smell” or “Can I hear anything around the corner”. Do they lead to anything? Is that creepy sound you just heard an indicator of something heading your way or are your ears playing tricks on you?

This part of the Dungeon Feature set gives you some sights, sounds and smells, well the descriptions at least, to make your dungeon or other room feel more colourful and hopefully less boring.

Sights, Smells & Sounds
Room #Sights seenSmells detectedSounds heard
1Scorch marks - largeSour milkWet crystal being rubbed
2Cushions - simpleSpearmintMusic played on a church organ
3Bucket - emptyWater - freshLow rumbling
4Dog food bowl, emptyYeastBaby crying
5Birds nest - emptyTroll spoorTicking sound


This generator uses information originally found in Dungeon Feature – Sights, Smells & Sounds


Help to keep Ennead Games ad free by showing your support at one of the locations below
Open Gaming StoreDrivethru RPGPaizo.com online store
Cafepress Merchandise StorePatreon