LG Colossal Monstrous Humanoid (Halfling)
Init +3; Senses Darkvision 60ft, Tremorsense 30ft; Perception +33
Auras Aura of Malice (70ft., 7d6, DC 26)
AC 32, touch 6, flat-footed 28 (-8 size, +3 Dex, +1 dodge, +26 natural)
hp 324 (24d10+192); Fast Healing 5
Fort +18, Ref +17, Will +22; +4 vs. poison
Weaknesses Acid Vulnerability, Sonic Vulnerability
Speed 80 ft., swim 160 ft.
Melee +5 unarmed +34/+29/+24/+19 (1d8+17 plus 3d6 Con drain) , gore +23 (4d6+12)
Ranged spike (ranged) +14 (3d6+12)
Space 40 ft.; Reach 40 ft.
Special Attacks Petrifying Gaze (DC 26), Distraction (DC 30), Rend (unarmed, 3d6+18), Undersized Weapons
Str 34, Dex 16, Con 26, Int 10, Wis 22, Cha 18
Base Atk +24; CMB +44; CMD 57
Feats Power Attack, Cleave, Skill Focus (primary), Iron Will, Improved Sunder, Vital Strike, Combat Reflexes, Improved Vital Strike, Improved Initiative, Great Fortitude, Weapon Focus (primary), Dodge
Skills Sense Motive+33, Perception+33, Diplomacy+28, Craft (choose one)+27
SQ Monstrous Humanoid Traits, Amphibious, Does not Sleep, Freedom of Movement, Does not Eat, , Natural Invisibility, Does not Breathe, Aura of Malice
Constitution Drain (Su)
When a Hiseom touches its foe, it causes 4d6 negative energy damage. Victims hit by the attack also suffer 3d6 constitution drain unless they succeed on a DC 26 Fortitude Save. The save DC is Charisma-based.
A Hiseom weilds a +5 unarmed, the bonuses are included in its stats above.
Petrifying Gaze (Su)
An opponent that meets a Hiseom’s gaze within 70ft. becomes petrified unless they succeed at a DC 26 fortitude save. A successful saving throw negates the effect. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. The save DC is charisma-based.
Whenever a Hiseom damages a creature with a natural attack, it must make a DC 30 Fortitude save or become nauseated for 1 round.
When a Hiseom hits with two or more of the same type of natural attacks in 1 round, it causes 3d6+18 damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round.
Undersized Weapons (Ex)
A Hiseom uses manufactured weapons as if it were one size category Smaller than the its actual size.
Monstrous Humanoid Traits
Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well.
-Darkvision 60 feet.
-Monstrous humanoids breathe, eat, and sleep.
A Hiseom has the aquatic subtype, but they can survive indefinitely on land.
Freedom of Movement (Su)
A Hiseom has continuous ‘Freedom of Movement’, as the spell.
Natural Invisibility (Ex)
A Hiseom is constantly invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. Against foes that cannot pinpoint it, the Hiseom gains a +20 bonus on Stealth checks when moving, or +40 when standing still—these bonuses are not included in the statistics above.
Aura of Malice (Su)
A Hiseom is surrounded by a magical aura of hatred and evil spirits. Each round at the beginning of its turn, any hostile targets within 70ft. must make a DC 26 will save or suffer 5d6 damage.
Environment: Temperate Forests
Organization: Family (3-8)
Treasure: Double Standard
With its green skin, a Hiseom is normally hunted by undead. A Hiseom is known for its indeciscive ways and tendency to eat livestock.
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