Bombur Buhrodar, Male Dwarf Wiz 7: Medium Humanoid (3 ft. 3 in. tall); HD7d4+7; hp 26; Init +2 (Dex); Spd 30 ft.; AC 17 (+4 from bracers of armor, +1 from Shield of Faith Spell, +2 Dex); Atks +4 melee (1d6+0; crit x2, quarterstaff), or +2 ranged (1d6+0; crit x2, throwing Axe); AL LE; Fort +6, Ref +5, Will +7; Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 15 (+2), Wis 13 (+1), Cha 9 (-1);
Skills: (40 SP) Knowledge (Arcana) +12, Knowledge (Geography) +12, Knowledge (Local) +12, Profession (acrobat) +11.
Languages: Common, Dwarven, Giant, Gnome.
Feats: Brew Potion, Empower Spell, Silent Spell, Still Spell.
(Note: The feats are not included in the above calculations, as with Alertness, Iron Will, or Weapon Focus.)
Starting Feats: Scribe Scroll, Simple Weapon Proficiency.
SA: 2 Bonus Feats, Cast Arcane Spells.
SQ: Summon Familiar, Scribe Scroll.
Equipment: bracers of armor (+4), quarterstaff, cold weather outfit, belt pouch, flint and steel, small barrel, pouch containing 15 sp, 15 cp.
Random Spells for a 7th Level Wizard with 15 Intelligence (Includes Bonus Spells (with bonus 0-level spells) ) (Save DC12 + spell level):
Daily Spells: (4/4/3/2/1) (Bonus spells per day: 1/1/1/0/0/); Prepared: 0th lvl: Disrupt Undead; Ghost Sound; Mage Hand; Prestidigitation; Touch of Fatigue; 1st lvl: Burning Hands; Charm Person; Color Spray; Disguise Self; Unseen Servant; 2nd lvl: Invisibility; Levitate; Locate Object; Rope Trick; 3rd lvl: Haste; Phantom Steed; 4th lvl: Globe of Invulnerability, Lesser;
Rat (1): tiny animal; CR: 1/8; HD: 1/4 d8 (1 hp); Init: +2; Spd: 15 ft. (3 squares), climb 15 ft., swim 15 ft.; AC: 18 (+2 size, +2 Dex, +4 Master), touch 14, flat-footed 12; BAB/Grapple: +0/–12; Atk: bite +4 melee (1d3–4); Full Atk: bite +4 melee (1d3–4); Space/reach: 2-1/2 ft./0 ft.; SA: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with animals of its kind; SQ: low-light vision, scent; AL: Always neutral SV: fort +2, Ref +4, Will +1; Str 2, Dex 15, Con 10, Int 9, Wis 12, Cha 2; Skills: balance +10, climb +12, hide +14, move silently +10, swim +10; Feats: weapon finesse
This dwarf is short and plump (140 lbs.) for his race.
He is a young man with thin, long, wavy sandy hair, and bloodshot blue eyes with thin, arching eyebrows. He has a dark complexion, smooth skin, and a large head with a round face that has a high forehead. His nose is flat and his mouth is normal sized with a thick upper lip. His teeth are yellowed and his breath is fresh. His ears are small, and hesports a short Mustache. His arms are normal, his legs are normal, and his fingers are long. He is wearing workmanlike clothing and a violent expression, and walks with brisk movements. There is a faint, undefined perfume emanating from the man.
He is inquisitive, morose and a spendthrift, and speaks in a slow, a nasal voice, and his interests include Collecting Weapons, and Legend Lore.
He seems of normal sanity.
This character grew up in a Small steel Mine that was populated by 20 Dwarves. He was raised in an area considered Tropical Forests – primarily deciduous vegetation.
Both of his Parents are alive and healthy. Of his four grandparents, only his paternal grandmother is deceased. He is the youngest child of his family, and has four older siblings. He has at least 4 other living relatives. He has several friends that he considers associates, but they aren’t particularly close to him.
He grew up in a family that was run by the Elders of the family. The oldest members controlled the family.
He and his family are Refugees as the result of The Story Teller’s Mêlée .. Subsequently, his family owns nothing and has no regular income. As he was growing up, his family belonged to a Skilled Merchant family. He was the the child of a Chainmaker.
During the times of his life when it became necessary to defend themselves, there was little to fear. His family maintained a low, but effective level of readiness that included the use of a few weapons and the discussion of how to defend themselves against raiders, or the occasional hostile monster.
Privately, his family held to the letter of contracts and agreements, and could always be depended on to ‘do the right thing’ – earning them a reputation for honesty and reliability. His family’s public ethics could be summed up as normal. His family’s ethical reputation matches their private ethics. His family’s reputation in the community however, is Good. His family is known to produce stalwart companions, and they are always sought out when dependability, or a reputation for steadfastness is desired.
His family’s Religious preferences smack of enmity since his family has had a historical conflict with the followers of Eiryndul. He shares her family’s enmity, and carries the torch for yet one more generation .
Politically, his family would be considered Enfranchised Radical. His family is a part of the system, but is actively seeking to change the system.
His family has an ancestor by the name of Gurguch who was successful in completing a great questthat changed their life forever, but no one believes the story.
His childhood was otherwise unremarkable. The only thing that might be considered unusual was the fact that he had been profoundly affected by a death in the family as he lost his grandfather to a conflict called The Miner’s Meeting.. Although the event was traumatic, he could not have been the man he is now without it.
During the years of his youth, he displayed an affinity for magic early in his life, and others soon took notice of his talents.
All in all though, he has been lucky. There have been no Major Events of any consequence in his life – yet.
His early education was couched in Book Learning. He learned how to read and write at an early age, and it has been a major part of his life ever since. Later, he learned Agriculture, where he was introduced to farming and the techniques associated with animal husbandry. Currently, he has been making a living as a Squire. The job’s not that fulfilling, but it helps pay the bills.
As far as his relationships with his Instructors went, he managed to alienate an instructor of note, and his formal education has suffered as a result of it.
A jilted lover’s relative harbors ill feelings for him due to his actions toward his loved one.
- [Pathfinder] Quarterstaff Master version 2 (tenletter.wordpress.com)
- With a Bullet Point: 6 Spell-Less Ranger Feats from G*M*S Magazine (gmsmagazine.com)
- Genius Guide to The Vanguard gets an Overhaul (nerdtrek.com)