A Chunk of SciFi – 1.08 Zombex [Disease]

A Chunk of SciFi – 1.08 Zombex [Disease]

[Message can only be read by a Class-4 telepath or higher due to possible contamination with Zombex]

Name – Zombex
Primary Transmission Method – Telepathic Contact
Primary Effect – Shuts down higher mental functions

Telepathy was once thought to be nothing but a myth or story. The ability to read others minds was always thought to be a hoax. Once humanity entered to the galactic stage of their development and made contact with other races it was shown to be true. Humanity was simply a “late bloomer” with regards to telepathy. It was used among the older races to help cement peace and aid in communication. It was the primary reason humanity was left alone for so long – First contact without a TP’er present was not recommended, to prevent mishaps...

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A Chunk of Fantasy 1.08 Wild Steel [Material]

A Chunk of Fantasy 1.08 Wild Steel [Material]

“You honestly think that steel blade can harm me? I am a top tier Chaos Mage, feared throughout the lands, your blades cannot….wait….is that…Keep that blade away from me…do not let it touch me. Listen we are in terrible danger because of that blade. It is made from Wild Steel, you know what that is yes? If it touches me it can cause …wait…you DO not what it is, don’t you? Did you bring it here because of that fact? Seems like the prophecy is going to come true after all…”
Last words of famed Chaos Magician, Lord Farnum Furbert

Base Material – Steel
Primary effect – Reacts with chaos magic
Secondary effect – Each blade, armour or bit of equipment made from it develops a unique twist or quirk
Know also as – Chaos Bane, Fractal Steel

Wild Stee...

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Rescource page now live

The new resource page is now live. It’s a little empty right now, but as I mentioned last week, I’ll be adding to it each week as I find or make new resources to use.  If you know of any you’d like to see added to the page, please let me know, via this site or on the various social media platforms. Check out the first one on the page now


Also, my patrons just got another adventure outline as part of their subscription today. Become a patron from $1 a month to get access to this and more.

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Spell Options 4 – Bestow Curse & RPG Round Up

Spell Options 4 – Bestow Curse

For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll.

The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast or make them more powerful but unstable.

Each volume of the Spell Options series gives you ways of tweaking spells to make them more varied.
Inside you’ll find :-

Basic and simple core rules or tweaking spells
Optional rules for when you want to use this system, but feel it is a bit overpowered
The Spell Options system tweaks spells, but at a cost in spell levels. Assuming you know the spell in the first place you can then customize it in one of three ways: Cosmetic, Beneficial, and Penalties.

Cosmetic Changes change the way a spell looks. These options do not cost SL.
Benefits make increases the spells potency, but make it harder to cast.
Penalties reduce the potency of the spell in some way but make it easier or less draining to cast.
These can be combined in various ways to turn an “ordinary” spell into something that makes your opponent go “Wait..just what spell is it they are casting?”

Plus in this volume, you’ll get a d20 table with simple options for the effects of the curse

Available now at –


Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Tales of a GM] – RPG Blog Carnival: Building Player Engagement

RPG Blog Carnival: Building Player Engagement

The travelling RPG Blog Carnival moves ever onwards. The February event was hosted by Johnn Four at Roleplaying Tips.

This is a home fixture for the Blog Carnival, as it is now being co-ordinated by Johnn. The topic for February is Player Inspiration. Johnn describes the topic as follows:

What do you do to get players excited and eager to play each session? How have you gotten players keen to dive into that new campaign you just spent weeks preparing? And what approaches do you take to keep players’ faces out of their cells phones and focused on your game?

To learn more see Johnn’s blog.


I devoted an entire article to Player brainstorming.

Find more article...

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