Spell Options 8 – Prismatic Spray and the RPG Round Up

Spell Options 8 – Prismatic Spray

For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll.

The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and thus easier to cast or make them more powerful but unstable.

This volume focuses on Blade Barrier, a mid- range spell that can harm any who try to pass through it.

Inside you’ll find:-

Basic and simple core rules or tweaking spells
Optional rules for when you want to use this system, but feel it is a bit overpowered

The Spell Options system tweaks your spells, but at a cost in spell levels. Assuming you know the spell in the first place you can then customise it in one of three ways: Cosmetic, Beneficial, and Penalties.

Cosmetic Changes change the way a spell looks. These options do not cost SL(spell levels).
Benefits increase the potency of the spell in some way but make it harder to cast.
Penalties reduce the potency of the spell in some way but make it easier or less draining to cast.

These can be combined in various ways to turn an “ordinary” spell into something that makes your opponent go “Wait..just what spell is it they are casting?”

Example options include…

Cosmetic – The PS is cast from another location
Benefit – New Colours for the Spray – 5 new colours and effects that can be used alongside or replace the orginal
Penalty – Missing Colour – One of the colours in the spray randomly turns off
and more!

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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[Tales of a GM] – Text Quest: Play-by-Forum at RPG Geek

Text Quest: Play-by-Forum at RPG Geek

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

One of the most common pieces of advice given to GMs who want to improve their craft is to join a game as a Player. I struggle to find the time for my Tales of the Hero Wars campaign, so it would be difficult to schedule another regular game. Therefore, I joined a play-by-forum (pbf) game at RPG Geek. This essay reviews my initial experiences with the game.

RPG Geek

I am sure yo...

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Random List – 20 Post-Apocalypse weapons

When the apocalypse comes, there will be many weapons left over for whoever survives. Some will be more practical than others and others more dangerous than what has been deloped so far. Some will be homemade, others the leftovers of what caused the apocalypse in the first place.

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 Weapon
1 Anchor
2 Axe
3 Blade Pistol
4 Cane
5 Dumbbell
6 Fire Extinguisher
7 Flamethrower
8 Frag Grenade
9 Grenade
10 Hammer
11 Machete
12 Molotov Cocktail
13 Mutation Bomb
14 Nuclear Bomb
15 Pistol
16 Saw
17 Speargun
18 Spiked Rings
19 Tire Iron
20 Wood Plank with Nails
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STA: Damocles update

As I have at least four players wanting in on the madness of me GM’ing a game of Star Trek Adventures, I got a bit of reading and behind the scenes work to do. Yesterday I was testing out some roll20 systems and sorted them, today, I’ll be formatting the bridge crew cheat sheet I am making up – This will help both me and the players decide what can be done on the bridge, what skills to check when going to warp etc. Once done I’ll probably be putting it up here on the blog. I am very tempted to start a new page/section dedicated to STA, but that can come later.

Between now and the 28th October – when the first game of Season 0 (“Holodeck”) starts, I got a few things to do:

  • Finish the Bridge Crew Cheat Sheet
  • Finish reading the Core Rules – Not to memorize it, but at least be familiar wh...
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Aliens & Asteroids: Sci-fi Horror Roleplaying Kickstarter

Today, I’m going to be talking about a Kickstarter called “Aliens & Asteroids“. I have known Brian “Fitz” Fitzpatrick, who is the main person in charge of this Kickstarter for a few years now.  One of his previous works , Mazes & Perils (an OSR game), did quite well for sales and has reached Silver status on DrivethruRPG. Fitz is, in his own words – “…the main force behind Moebius Adventures, carrying on a legacy born when the company began in the 1990s. He’s been keeping ideas alive, exploring the use of random tables, and enjoying creating adventures and extras for Mazes & Perils in the last couple of years. Now he’s taking on the galaxy with Aliens & Asteroids!”

A short disclaimer – I’m involved with one of the stretch goals for this project...

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