description tagged posts

Creature Description Generator Volume 7 – Dwarf and the RPG Round Up

Creature Description Generator Volume 7 – Dwarf

A dwarf is, according to some, a member of a mythical race of short, stocky human-like creatures who are generally skilled in mining and metalworking.

But dwarfs, like all other creatures, come in a variety of types, not all follow the “deep voiced, grumpy miner” stereotype. The Creature Description Generator is designed to help you make your dwarfs description more varied, interesting and memorable.

Inside this edition of CDG you’ll find 10 Aspects to help flesh out your description of a dwarf:

  • Clan and Name – a brief overview of the dwarfs clan
  • Clothing/armour – What sort of clothing do they have on
  • Face & Features – Anything note-worthy about their face?
  • Hair/Beard – The thing for which many dwarfs are famous for
  • Personality – Are they considered too boring, clever, or something else?
  • Profession/Class – How does this dwarf make a living
  • Tattoos & Piercings – Does this dwarf have any type of body modifications?
  • Voice – How do they sound?
  • Weapon of Choice – What weapon does this dwarf prefer to use in combat?
  • Quirk/Feature – 100 quirks or features to help make the character more unique and memorable

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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Creature Description Generator Volume 6 – Golems & RPG Round Up

Creature Description Generator Volume 6 – Golems

In Jewish folklore, a golem is an animated anthropomorphic being, magically created from clay or mud. Many others have been made from other materials, such as flesh, or clockwork. They all follow the commands of their creator or others that use the correct method, sometimes literally. The golem is, essentially a created tool. Some people treat them as slaves or worse, whilst others will give them the same respect they would another sentient or being. This can vary from person to person and culture to culture

All these aspects and more are covered in this volume of the CDG. The CDG (Creature Description Generator) range is designed with a fantasy setting in mind, but can easily be used for sci-fi or modern/horror settings. This creature description generator is broken down into various aspects. Any stats are given in vague terms, such as high, or fast, to allow your creation to fit into as many systems and stories as possible.

The aspects covered in this Creature Description Generator –
Command – How is the golem commanded?
Creator – Who, or what, made this golem?
Description/Form – What does it look like?
Decoration & Details – As it says, covers any decoration and details
Intelligence – A smarter golem is not always a good thing
Material – What is the primary material of the golem?
Movement – How does it move?
Purpose/Task – What is the primary purpose of this construct?
Voice – Can the golem speak or communicate?
Quirks & Features – Some quirks and features to help round off the description

Available now at –

DrivethruRPG

Tabletop Library

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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Lich Description Generator now live

This weeks generator is the Lich Description Generator, based mostly on the information found in “Creature Description Generator Volume 4 – Lich“.

Click on the header in the sample output below to be taken to the generator page.

Lich Details
Age Middle Aged
Condition As if they are still alive
Death Dehydration
Lair Their old Home – Manor House
Personality Friendly & slightly flirty
Phylactery An odd shaped die
Reason for lichdom Ever growing need for power
Servants & Minions Several aware undead, bound
Species Other humanoid species
Quirk/Feature Have little to no magical energy
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Creature Description Generator Volume 3 – Witches & RPG Round Up

There is a problem - it appears you are using categories and no feeds have been put into those categories.

Things seem to be back to normal net connection wise (crosses fingers) , so here we are back onto the normal schedule

CDG3 Cover thumbCreature Description Generator Volume 3 – Witches

A witch is a being that most people will be familiar with. But there are any types, not all of them have the green skin and pointed hooked nose often used to describe them in fairy tales.

There are several main aspects covered by this CDG, with a few of them having further sub-options to help flesh out the description of your witch

Age – How old is the witch? Is she young looking or an ancient crone?
Coven – How many other witches does she meet up with and what do they cover?
Distinguishing or memorable Feature – What is the number one memorable feature of the witch?
Familiar – Does she have a familiar and what is it?
Home – Gives you and idea of what/where the witch calls home.
Mentor/Teacher – Who taught the witch her skills and powers?
Personality Type – What is the main personality of the witch?
Requirements for service – What does she require for her services?
Speciality – What is the witch speciality? Divination, potions or something else?
Quirks/Rare Features – Anything else that is memorable or quirky about the witch.
Transportation – How does the witch cover long distance travel? Not all use broomsticks.
Voice – How does she speak? What is her voice like?

Available at Drivethru now (product link) and d20pfsrd.com and Paizo online stores soon (store links)

Don’t forget Ennead Games has a Patreon running now as well

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Dungeon Description

Type of Dungeon: Ruined Structure
Walls: Masonry
Floors: Flagstone
Doors: Wooden
Stuck Doors: 20 Percent
Traps: 10 Percent


Ruined Structure
Once occupied, this place is now abandoned (completely or in part) by its original creator or creators and other creatures have wandered in. Many subterranean creatures look for abandoned underground constructions in which to make their lairs. Any traps that might exist have probably been set off but wandering beasts might very well be common.
Walls: Masonry
The most common kind of dungeon wall – masonry walls are usually at least 1 foot thick. Often these ancient walls sport cracks and crevices and sometimes dangerous slimes or small monsters live in these areas and wait for prey. Masonry walls stop all but the loudest noises...

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