dev notes tagged posts

Dungeon Features

One of the new projects I am working on at the start of the year is the next in the Dungeon Feature series. For those that are unaware of it, it is a series of pdf with the common theme of “things you might find in a dungeon or building or similar environment.” As that is obviously an unwieldy title, it was shortened to Dungeon Feature.

So far there have been the following in the series:

  • Altars
  • Doors
  • Room/Location Names
  • Sights, sounds, smells
  • Chests
  • Fountains

As you can see it leaves a lot more that can be done. On my to-do list is:

  • Armory
  • Artwork
  • Ballroom
  • Barracks
  • Bathing room/Cleaning chamber
  • Chairs
  • Corpses & Bodys
  • Council Chamber/Meeting Room
  • Crypt/Mortuary
  • Kitchen
  • Laboratory
  • Library
  • Paintings
  • Pillar
  • Pits
  • Pool
  • Portal
  • Prisons & Captives
  • Secrets
  • Signs, Runes & Symbols
  • Stairs & Ladders
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[Dev Notes] – Dungeon Feature – Statues

With myself now being mostly caught up with older projects and things getting back into line, I can continue to work on my extensive to-do project list. One that has been sitting on the back-burner for a while is the Dungeon Feature series. This next planned one is about statues. Like the rest of the DF series, it can be used outside of dungeons, such as in a city or private home.

So far I have the following in my notes file for possible aspects, in no particular order

  • Material
  • Subject
  • Pose/position of the subject
  • Base/Plinth for the statue
  • Condition of the statue
  • Size
  • Inscription on the plinth, if any
  • Quirks/Features

Most of these are pretty self-explanatory. Two, however, are closely linked and I might integrate them into one table. The subject and the pose/position...

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