feature tagged posts

Dungeon Features

One of the new projects I am working on at the start of the year is the next in the Dungeon Feature series. For those that are unaware of it, it is a series of pdf with the common theme of “things you might find in a dungeon or building or similar environment.” As that is obviously an unwieldy title, it was shortened to Dungeon Feature.

So far there have been the following in the series:

  • Altars
  • Doors
  • Room/Location Names
  • Sights, sounds, smells
  • Chests
  • Fountains

As you can see it leaves a lot more that can be done. On my to-do list is:

  • Armory
  • Artwork
  • Ballroom
  • Barracks
  • Bathing room/Cleaning chamber
  • Chairs
  • Corpses & Bodys
  • Council Chamber/Meeting Room
  • Crypt/Mortuary
  • Kitchen
  • Laboratory
  • Library
  • Paintings
  • Pillar
  • Pits
  • Pool
  • Portal
  • Prisons & Captives
  • Secrets
  • Signs, Runes & Symbols
  • Stairs & Ladders
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[Dev Notes] – Dungeon Feature – Statues

With myself now being mostly caught up with older projects and things getting back into line, I can continue to work on my extensive to-do project list. One that has been sitting on the back-burner for a while is the Dungeon Feature series. This next planned one is about statues. Like the rest of the DF series, it can be used outside of dungeons, such as in a city or private home.

So far I have the following in my notes file for possible aspects, in no particular order

  • Material
  • Subject
  • Pose/position of the subject
  • Base/Plinth for the statue
  • Condition of the statue
  • Size
  • Inscription on the plinth, if any
  • Quirks/Features

Most of these are pretty self-explanatory. Two, however, are closely linked and I might integrate them into one table. The subject and the pose/position...

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Dungeon Feature 6 Fountains out now and the weekly RPG Round Up

Dungeon Feature 6 – Fountains

Whilst exploring a dungeon or other building, such as a castle complex or mansion, you can find many things, such as doors, artwork, furniture and much more.

The dungeon feature series covers what you would find as you explore, each volume focusing on something different. This volume features fountains, pieces of architecture which pour water into a basin or jets it into the air to supply drinking water and/or for a decorative or dramatic effect.

Inside this volume of Dungeon Features, you’ll find…

  • Several aspects that help you to design a fountain, such as condition, primary material and more
  • What type of liquid can be found in the fountain? This uses d20 table for quick use and a d100 for expanded options
  • A d100 table that covers the various effects of the liquid in the fountain
  • A d100 table for the quirks or features the fountain and the area around it

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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Chests Generator now live

This weeks generator is based on “Dungeon Feature 5 – Chests”, which can be found in pdf form here.

As before, clicking on the header of the sample below will take you to the generator page.

Chests
Details
Condition Condition Typical/Average
Insides & Lining Lining No Lining
Compartments 1
Lock Class Mundane
Type Other
Difficulty 7%
Material Primary Metal – Hard
Secondary Wood – Softwood
Shape Shape Rectangle
Size Height (in feet) 5
Width (in feet) 7
Depth (in feet) 3
Contents Contents Nothing
Decoration Decoration Humanoid – Gnome
Defenses Main Defence Image of one who opened it sent to nearest sheriff
Quirk/Feature Quirk/Feature Will spit out anything placed within
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10 Neighborhood features – Fantasy/Medieval

  1. Lightly patrolled
  2. Civic area with many official buildings
  3. Guild workshops gathered
  4. Businesses plentiful
  5. Shantytown and shelters
  6. Heavy security
  7. Riverside with docks
  8. City gate in the area
  9. Riverside with docks
  10. Nonhuman prominent
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