feature tagged posts

Dungeon Feature 6 Fountains out now and the weekly RPG Round Up

Dungeon Feature 6 – Fountains

Whilst exploring a dungeon or other building, such as a castle complex or mansion, you can find many things, such as doors, artwork, furniture and much more.

The dungeon feature series covers what you would find as you explore, each volume focusing on something different. This volume features fountains, pieces of architecture which pour water into a basin or jets it into the air to supply drinking water and/or for a decorative or dramatic effect.

Inside this volume of Dungeon Features, you’ll find…

  • Several aspects that help you to design a fountain, such as condition, primary material and more
  • What type of liquid can be found in the fountain? This uses d20 table for quick use and a d100 for expanded options
  • A d100 table that covers the various effects of the liquid in the fountain
  • A d100 table for the quirks or features the fountain and the area around it

Available now at –


Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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Chests Generator now live

This weeks generator is based on “Dungeon Feature 5 – Chests”, which can be found in pdf form here.

As before, clicking on the header of the sample below will take you to the generator page.

Condition Condition Typical/Average
Insides & Lining Lining No Lining
Compartments 1
Lock Class Mundane
Type Other
Difficulty 7%
Material Primary Metal – Hard
Secondary Wood – Softwood
Shape Shape Rectangle
Size Height (in feet) 5
Width (in feet) 7
Depth (in feet) 3
Contents Contents Nothing
Decoration Decoration Humanoid – Gnome
Defenses Main Defence Image of one who opened it sent to nearest sheriff
Quirk/Feature Quirk/Feature Will spit out anything placed within
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10 Neighborhood features – Fantasy/Medieval

  1. Lightly patrolled
  2. Civic area with many official buildings
  3. Guild workshops gathered
  4. Businesses plentiful
  5. Shantytown and shelters
  6. Heavy security
  7. Riverside with docks
  8. City gate in the area
  9. Riverside with docks
  10. Nonhuman prominent
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