guest tagged posts

[Guest] – How to be a Bad GM

How to be a Bad GM

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

Several years ago, my gaming group suffered a catastrophic personalty clash, leading to the end of the campaign. This made me feel like a BAD GM, and a pretty poor friend. Here are some examples of how I went wrong, written in the hope you will learn from my mistakes.

Over-commit

You cannot say “Yes” to everything. For most people, being a GM is only a hobby, not the day job...

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Campaign Interludes [Guest]

Campaign Interludes

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

An Interlude is one or more sessions where the style and focus of the game differ from the standard course of the campaign. Traditional storytelling methods use flashbacks, prologues, foreshadowing or other non-linear techniques to add depth to the story. An Interlude utilises these techniques within an RPG.

In roleplay terms, an Interlude is therefore a one-shot, or a short series of sessions, where the ...

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[Guest] – The Social Contract

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

The Social Contract

Following on from the unfortunate in-game events that brought one campaign to a screeching halt, my thoughts returned to the issue of a Social Contract. In the hope of avoiding another game breaking down due to a conflict of expectations, I start each cycle of the campaign with a discussion of our Social Contract.

Our Way to Play

Every group is different, and every Social Contract needs to cover differe...

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[Guest] – Player Learning

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

Player Learning

As GMs, we usually have to teach the Players how to play our game. Thus, it is useful for us to have some understanding of how people learn.

Geek Dad

As a parent, I picked up Children’s Learning in Primary Schools: A Guide for Teaching Assistants by Mike Cowdrey, published by Routledge. I initially chose this book in the hope that it would help me teach my boys...

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[Guest] – The One Ring, Part 2: The Fellowship Phase

 

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. http://talesofagm.com/

This essay is a second look at the Fellowship rules found in The One Ring RPG. This is the latest RPG based around The Lord of the Rings, arguably the ur-text for fantasy roleplaying. First, a quick look at the rules.

The One Ring

This is the latest licensed RPG set in Tolkein’s Middle Earth. The One Ring is written by Francesco Nepitello, published by Cubicle 7 in 2014. The game describes itself as follows:

In The One ...

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