GUILD tagged posts

A Chunk of Fantasy 1.03 – The Explorers Guild [Organisation]

A Chunk of Fantasy 1.03 – The Explorers Guild [Organisation]

“So you wanna join the Explorers Guild do ya? Well, It’s easier than most people think. We WANT people to join, but we also know that that we can’t just let anyone in… Oh, don’t look at me like that. We have men, women, Orcs, dwarfs, hell there’s even a golem here as well and trust me, she is someone you don’t want to upset. See, we only care about exploring this world and the ones beyond. There is so much out there to see and do, so many people to meet, food to taste and lost artefacts to find and bring back home. We’ll help you, hell we’ll even provide you with appropriate services, for a small fee of course, but this is why we can’t just let anyone join without them proving first that they follow the same ideals as us...

Read More

Adventure Outline – “One of our actors is missing…”

Adventure Outline – “One of our actors is missing…”
Overview:
The Theatre and Actors Guild needs your players help to locate a missing actor

Details:
The Theatre and Actors Guild (TAG), is well know across the region for promoting and assisting it members and helping when disputes arise.
Their members work together to better the industry as a whole and are in many ways the same as any other trade guild. This however requires funds.
Some of this money comes from member tithes but TAG also runs regular fund-raising events and special shows. occasionally they manage to get assistance from business and famed actors from across the land.

The next fund-raiser, on paper at least looked like it cold be their biggest event yet...

Read More

Master Leatherworkers Guild

GUILD NAME: Master Leatherworkers Guildhall
Tradestuffs: Leatherworkers
Guild Arms: A trident thrust through a shield girded by laurels
Guild Membership: 69 (Total Membership)
Guild Power Structure: Subservient to Another Guild – LG
Guild Master: Silvanito di los Alcañiz
(Ominous)
Masters: 10    Journeymen: 24    Apprentices: 34


The guild charter:
Rights of the Apprentice:
Pay: 12sp      Hours Worked: 8
An Apprentice may apply to his master once a year to rise to the level of Journeymen he must meet the following requirements:
Show: Moderate Skill in the craft (Profession/Craft DC:7)
Vow: in front of witnesses to serve the master for 4 years

Rights of the Journeyman:
Pay: 17sp      Hours Worked: 8
A Journeyman may apply to his master when he completes his Journeymen’s s...

Read More

Guild of Master Cabinet Makers

GUILD NAME: Master cabinet makers
Tradestuffs: cabinet maker shop
Guild home: Alfheim (or Aengmor)
Guild Arms: a jewel within a large star inscribed within a spear
Guild Membership: 40 (Total Membership)
Guild Power Structure: Subservient to Another Guild – NE
Guild Representitive: Viveka Bracer the Rude
Masters: 6    Journeymen: 14    Apprentices: 20


The guild charter:
Rights of the Apprentice:
Pay: whatever the master pays      Hours Worked: as long as the master orders
An Apprentice may apply to his master once a year to rise to the level of Journeymen he must meet the following requirements:
Show Moderate Skill in the craft (Profession/Craft DC:7)
Vow, in front of witnesses to serve the master for 6 years

Rights of the Journeyman:
Pay: whatever the master pays      Hours W...

Read More

Merchant Guild – Farmers Markets Chapter House

GUILD NAME: Farmers markets Chapter House
Tradestuffs: farmers market
Guild home: Province/Barony of West Portage (IOD)
Guild Arms: a hand clutching a giant human eye sheathed in flames
Guild Membership: 28 (Total Membership)
Guild Power Structure: Guild Master – LG
Guild Representitive: Trivallo
Masters: 4    Journeymen: 10    Apprentices: 14


The guild charter:
Rights of the Apprentice:
Pay: 13sp      Hours Worked: 8
An Apprentice may apply to his master once a year to rise to the level of Journeymen he must meet the following requirements:
Show Moderate Skill in the craft (Profession/Craft DC:9)
Vow, in front of witnesses to serve the master for 4 years

Rights of the Journeyman:
Pay: 19sp      Hours Worked: 8
A Journeyman may apply to his master when he completes his Jou...

Read More