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Jan 062013
 

Food
Breakfast
Poached eggs (decent, 2 cp)

Lunch/Supper
Smoked lentils (very good, 3 sp)

Breads
Onion spiced crackers (12) (superb, 8 sp)

Desserts
Pelenakt‘s sugar cookie (poor, 2 cp)

Drinks
Non-Alcoholic
Springwater (bland, 2 cp)
Cold tea (bland, 3 cp)
Cow’s milk (decent, 1 cp)

Alcoholic
Nectar (bland, 3 sp)
Table white wine (poor, 4 cp)
Wine (Lo’Healfburg Red) (good, 5 sp)

Tobacco & Drugs:
Tobacco
Prince’s Cherry – Effects: Calming; Side Effects: None

 

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Sep 292012
 

 

  1. The Pole
  2. The Club
  3. The Copper Crypt
  4. The Brass Herald Inn
  5. The King’s House
  6. The Cat’s Saber
  7. The Prancing Wench
  8. The Owlbear’s Trident
  9. The Drunken Inn
  10. The Gentle Paladin
  11. The Emerald dragon and the Snake (adder)
  12. The Serpent’s Den
  13. The Twisted Landing
  14. The Red Prince Inn
  15. The Handy Den
  16. The Olde Plowhorse
  17. The Phoenix’s Valley
  18. The Brass Crane
  19. The Nickel Hall
  20. The Flying Bull

 

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Sep 142012
 

Inn Description:

The The Dripping Sword is a two stories building without a basement. It seems to function as a derelict rooming house , situated in the South Ward of the Town.

Inn Description:

The The Prankster’s Mancatcher is a three stories building with a basement. It seems to function as a large repaired shop with storage above , situated in the Trades Ward of the Town.

Inn Description:

The The Labyrinth is a one story building without a basement. It seems to have functioned as a well worn office, situated in the South Ward of the Town.

Inn Description:

The The Wench’s Tankard is a one story building with a basement and tower. It functions as a crumbling, ground floor office with an apartment above , situated in the Castle Ward of the Town.

Inn Description:

The The Green Manor Inn is a two stories building without a basement. It seems to function as a repairable rooming house , situated in the South Ward of the Town.

Inn Description:

The The Lance is a one story building with a partial upper level. It seems to have functioned as a repaired office, situated in the Dock Ward of the Town.

Inn Description:

The The Quarrel and the Flask is a two stories building with a basement and tower. It functions as a good condition warehouse (multi-story elevator or interior hoist) , situated in the Trades Ward of the Town.

Inn Description:

The The Leprechaun’s Tomb is a two stories building without a basement. It functions as a well-cared for rooming house , situated in the Trades Ward of the Town.

Inn Description:

The The Tower is a one story building without a basement. It seems to have functioned as a repairable warehouse owned by Alen Dienholz II, the Chimeraslayer of Yannivey Islands (NE pf ALP) (M), situated in the Dock Ward of the Town.

Inn Description:

The The Skewering Needle is a two stories building with a basement. It seems to function as an under construction rooming house , situated in the Sea Ward of the Town.

Created by using : Tablesmith

Sep 132012
 

The Trap and the Fist

.

On a small post is a sign which reads “The Trap and the Fist”. This is the oldest inn in town, providing rooms to sleep in, rooms to meet in, an open commons room, a bar, full food services and nightly entertainment.

The Proprietor is Kelorlan, who is initially Unfriendly.
Accommodation: Good (a small private room with one bed, some amenities and a covered chamber pot) for 13 sp/day. (Look at the bottom)
Services: Horse stall and Grooming (0.5 gp) Laundry Service (4 cp) The bathing chamber contains a single copper sitting tub. A serving girl will fill the tub with steaming hot water from the kitchen upon request. Foot Messenger in city (2 sp)
Staff:
The owner is assisted by a cook (Matdale, Female human), a barkeep (Osmundo di los Gama, Female human) and 4 serving girls.
Serving Wenches: Mira Boulger
Thilde* Daulsen of Ulimwengu (Serpent Peninsula)
Maren* Rigargrimmig
Olafwug Sureslayer
.
Staff’s Initial Reaction: Unfriendly


Inn’s Description:

Description: This is a highly contrived place, a dark and dangerous establishment, filled with colorful strangers and run with an iron hand.

Construction: The building is solidly built of stone. The whole of this building is roofed with slate tiles. The front porch wraps around both sides of the building. The second story support beams stick out through the outer wall to provide the anchor for an awning against the summer heat. The building has several large windows, each with graying wooden shutters that creak from age when they move.

Entrance: The only entrance is through a pair sturdy double doors with metal reinforced studs along its length and breadth. The entrance hall is lined by wood paneling darkened by age, with a good quality wood block floor. This is where the front desk is located. This long and finely detailed counter is clean and well polished. Here everything is warm and inviting.

Common Room: The inside of the common room is comfortably dark and filled with the smells of good food and fine drink. If you’re lucky you may even see the ghost, said to be that of an officer who was flogged to death for cheating at cards. The bar offers the usual complement of drinks, and a clientele of regulars that enjoys gambling on card games, dice games or dagger pitching.

Kitchen: A large plate-glass window in the kitchen allows plentiful amounts of light into this chamber, keeping it bright. The one end of the room is filled by a large inglenook fireplace, bread oven, wood-store and butler’s sink. There is a large bookcase-like shelf, jammed full of jars and bottles of spices, herbs and the like. In the center of the room is a large block of wood, marred by many scrapes and cuts. Its original color is lost amongst stains of food and blood. Hanging from the ceiling is a veritable forest of hanging pots, pans, and kettles of all types. There is a door opening to the back of the Inn. On fine days the garden is the place to be, nicely laid-out with plenty of tables.

Cellar: The cellar is a little more than a crawl space 4′ high beneath the kitchen. The room is totally unilluminated by natural sources.

Stairs: The stairs from below lead up to this well lit hallway. Two doors, (the ones at each end of the hall), bear brass plates with the words “Privy” instead of a number.

The bathing chamber contains a single copper sitting tub. A serving girl will fill the tub with steaming hot water from the kitchen upon request. There is also extra bedding and towels in a closet.

Rooms: The guest rooms are simple with single beds and a simple desk and table. The chamber is cozy, even for its size.

One guestroom appears to have no entry, and is not numbered. The thinner wall that leads into the corridor opens to reveal a hidden room. It is the same as all the other guestrooms, but is used regularly by the black-market contacts. It is explained as being a novelty room that costs extra to rent, and is currently rented by a traveling merchant. Another small door leads off of the room to a tiny closet lined with pegs for the hanging of cloaks and furs.

Kelorlan’s Room: Kelorlan’s room is simple with double bed and a small table and a chest. There is a shuttered window on one wall and a small, locked chest under the bed (it contains the family jewelry plus money)

Stables: The Ostlery is a large stable with living quarters hidden away upstairs amidst the hay storage. It can hold up to 16 horses, and has a sizable fenced in horse-paddock.


TODAY’S MENU

Food
Breakfast
Poached eggs and steak (poor, 3 cp)

Lunch/Supper
Boiled boar with Corn buns (good, 5 sp)

Breads
Biscuits (good, 1 sp)

Desserts
Huckleberry surprise (decent, 2 sp)
Fréaca’s banana pudding (superb, 5 sp)

Drinks
Non-Alcoholic
Cow’s milk (superb, 3 sp)
Wellwater (decent, 9 cp)
Mint tea (decent, 2 sp)

Alcoholic
Golden Sands Orange (good, 2 sp)
Spirits ( Tequila) (bland, 8 sp)
Dragon’s Breath Beer (very good, 5 sp)
Wine (Ferdrugo House White) (superb, 8 sp)

Tobacco & Drugs:
Drugs
Oregano (used for sprains and neuritis) – Effects: None; Side Effects: None
Tobacco
Topnyq’s Fragrant – Effects: None; Side Effects: Headache

 

 


Proprietor: Kelorlan – Female, human, 1st-level fighter
Alignment: Neutral Good
Personality: Goofy, moody, callous.
Quirks: Dresses funny.


Miscellaneous Description of Owner:

Age: Young adult.
Size: Medium build. Weight: Average.
Hair: White, moderate in length and straight
Eyes: Blue
Skin: light, pimply
Clothing: all torn-up monk’s outfit (simple outfit includes sandals, loose breeches, and a loose shirt, and is all bound together with sashes. The outfit is designed to give you maximum mobility, and it’s made of high-quality fabric. You can hide small weapons in pockets hidden in the folds, and the sashes are strong enough to serve as short ropes.).
Special:

Origin: this country.
Languages: Daro, Oltec / Azcan.
Occupation (past or present): tanner (preparer of leather)
Recent Life Event: Fended off recruitment (military, political party, press gang).

Things known:

Interesting Clientele: The inn has a few customers (9), mostly orcs. (7 Tables)

- A bugbear bard is reciting some really funny jokes and taking frequent draughts from a jug of liquor. His performance si quite funny, and two humans really enjoy it. They move their heads, and tilt their head acknowledging his performance, and sometimes whistle with the bard.
- You notice a very old, frail male. He is eavesdropping on neighboring table. A silver dagger is strapped upside down on his back and a Large light crossbow leans against the wall.

Entertainment:

There is a bard present, who is singing . He probably has information that the PC’s would find useful.

Unusual Happenstances:

An abusive drunk sitting at a different table challenges the leader of the adventure party to a fight. If the challenge is refused the drunk will simply return, cursing and taunting, to his or her table.

Things Overheard:

-Rumor: A recently recovered artifact causes arcane spellcasters’ powers to go awry.
-Employment: A delivery needs to be made to Herath (Savage Coast).

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