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Feb 252013
 

Small Humanoid (2 ft. 0 in. tall); HD16d10+16; hp 103; Init +1 (Dex); Spd 20 ft.; AC 18 (+5 from breast plate, +2 from large shield, +1 Dex); Atks +16/+11/+6/+1 melee (1d6+0; crit 18-20, x2, rapier), or +1 ranged (1d6+0; crit x2, javelin); AL NG; Fort +11, Ref +6, Will +6; Str 17 (+3), Dex 13 (+1), Con 13 (+1), Int 11 (0), Wis 13 (+1), Cha 13 (+1);

Skills: (38 SP) Climb +22, Intimidate +20.
Languages: Common, Halfling.
Feats: Athletic, Blind-Fight, Combat Reflexes, Dodge, Endurance, Improved Initiative, Improved Overrun, Iron Will, Leadership, Lightning Reflexes, Mounted Combat, Persuasive, Power Attack, Track, Weapon Focus (guisarme OR rapier).
(Note: The feats are not included in the above calculations, as with Alertness, Iron Will, or Weapon Focus.)
Starting Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency.
SA: 9 Bonus Feats.
SQ: None.

Equipment: breast plate, large shield, rapier, peasant’s outfit, 2 pints of oil, 2 small sacks, belt pouch, belt pouch, half gallon waterskin, tinderbox, whetstone, pouch containing 8 gp, 21 cp.

Character Description
This halfling is short and plump (28 lbs.) for her race.
She is a young woman with thick, kinky silver hair, and wondering blue eyes with bushy eyebrows. She has a pink complexion, weather-beaten skin, and a normal-sized head with an oval face that has a high forehead. Her nose is small and her mouth is normal sized with a thick upper lip. Her teeth are rotting and her breath is odorless. Her ears are small, and she has virtually no visible breasts. Her arms are muscular, her legs are short, and her fingers are normal. She is wearing threadbare clothing and a confused expression, and walks with graceful movements. There are no notable body odors (excluding her breath) emanating from the woman.
She is precise, anti-intellectual and compulsive, and speaks in an accented, a stuttering voice, and is primarily interested in Collecting Books and Scrolls.
She seems of normal sanity.

One other item of interest concerning this woman; she speaks with an accent.

Personal History
This character spent her formative years in a Troupe of 51 wandering Halflings. She was raised in an area considered Subarctic Aquatic – primarily underwater communities.
Both of her Parents are alive and healthy. Her Grandparents are unknown. They all died before she was old enough to remember them. She is the oldest child of her family, and has four younger siblings. She has other relatives out there somewhere, but she doesn’t know who or how many there are. She has several friends that she considers companions, but they aren’t particularly close to her.

She grew up in a Matriarchy, in which the female members controlled the family.
Wealth is unimportant to her and her family. Her family’s economic status is difficult to measure, since they live a solitary life on the frontier as scouts, living entirely off the land. As she was growing up, her family were Slaves. Her family were considered another person’s property. Her were some of the unlucky ones, they were forced to do backbreaking manual labor for their ‘Masters’.
During the times of her life when it became necessary to defend themselves, her family were prepared – if necesary – for martial conflict. Most of her family members were at least minimally versed in the basics of using clubs, spears, and knives in self-defense and/or the defense of their home – but that was about all.
Privately, her family considered themselves neutral, since they tended to exhibit no consistent familial ethical direction of note throughout her early life. Her family’s public ethics could be summed up as normal. Her family’s ethical reputation matches their private ethics. Her family’s reputation in the community however, is bad. Others treat her family with contempt, and every member is assumed to be disreputable.
Her family’s Religious preferences could be considered uninterested since her family had no real commitment family religious direction as she was growing up.
Politically, her family would be considered Supportive. Her family supports the current political structure and the current rulers.
Her family has an ancestor who is reputed to have come from some place not of this world.

Her childhood was essentially normal. The only thing that might be considered unusual was the fact that she had witnessed a violent event that tarnished her young, impressionable view of the world. Although the event was traumatic, she would not have been the woman she is now without it.
During the years of her youth, her early life was shaped by the practice of Healing. She was forced into caring for her recovering grandfather , and she can trace nearly all her skills in those fields to the trials of her youth as a result of that particular incident.
All in all though, she has been lucky. There have been no Major Events of any consequence in her life – yet.
Her early education was couched in Multicultural skills. Her parents traveled around enough to teach her that the world was a big place – filled with many different kinds of people, places, and things, that helped nourish her overwhelming thirst for knowledge. Later, she began to learn Magic. She studies “Defense Against the Dark Arts”, has learned ways to fight monsters, and is learning how to battle the influences of Black Magic. Currently, she has been making a living as a Trapper. She spends most of her time in the wilderness trapping animals to supply the local populace with skins for public consumption.
As far as her relationships with her Instructors went, the person who taught her the most isn’t actually in her area of expertise, but that person was a pivotal influence in her Life.
She has a minor childhood enemy by the name of Mathäus die Lederoffen who still harbors a prejudice against her, but she can’t think of any reason for the continuing antagonism.

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Sep 182012
 

 

  1. Dame Aerdek of Altan Tepes Mountains the Chaotic, Mistress of Crismarira
  2. Sir Reccili Galahal the Powerful, Master of Talasol
  3. Lord Bregunoth the Chaotic, Master of Igniyal
  4. Sir Grasfit the Unstoppable, Baron of Werela
  5. Lady Bargretruoyag of Pirate Isles, Mistress of Wyrcan
  6. Sir Galgee Huorda II , Master of Kapyr
  7. Dame Tazafaya Khemka the Curious, Baroness of Lyre
  8. Dame Ulgakh Zelmer, Mistress of Crysira
  9. Sir Quintus Fabricus Posthumus Bellin the Apprentice, Master of Kelary
  10. Sir Watanabe Uanmi the Unmatched, Master of Talapyr
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 Posted by at 4:34 pm  Tagged with:
Jul 302012
 

Bombur Buhrodar, Male Dwarf Wiz 7: Medium Humanoid (3 ft. 3 in. tall); HD7d4+7; hp 26; Init +2 (Dex); Spd 30 ft.; AC 17 (+4 from bracers of armor, +1 from Shield of Faith Spell, +2 Dex); Atks +4 melee (1d6+0; crit x2, quarterstaff), or +2 ranged (1d6+0; crit x2, throwing Axe); AL LE; Fort +6, Ref +5, Will +7; Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 15 (+2), Wis 13 (+1), Cha 9 (-1);
Skills: (40 SP) Knowledge (Arcana) +12, Knowledge (Geography) +12, Knowledge (Local) +12, Profession (acrobat) +11.
Languages: Common, Dwarven, Giant, Gnome.
Feats: Brew Potion, Empower Spell, Silent Spell, Still Spell.
(Note: The feats are not included in the above calculations, as with Alertness, Iron Will, or Weapon Focus.)
Starting Feats: Scribe Scroll, Simple Weapon Proficiency.
SA: 2 Bonus Feats, Cast Arcane Spells.
SQ: Summon Familiar, Scribe Scroll.

Equipment: bracers of armor (+4), quarterstaff, cold weather outfit, belt pouch, flint and steel, small barrel, pouch containing 15 sp, 15 cp.

Random Spells for a 7th Level Wizard with 15 Intelligence (Includes Bonus Spells (with bonus 0-level spells) ) (Save DC12 + spell level):
Daily Spells: (4/4/3/2/1) (Bonus spells per day: 1/1/1/0/0/); Prepared: 0th lvl: Disrupt Undead; Ghost Sound; Mage Hand; Prestidigitation; Touch of Fatigue; 1st lvl: Burning Hands; Charm Person; Color Spray; Disguise Self; Unseen Servant; 2nd lvl: Invisibility; Levitate; Locate Object; Rope Trick; 3rd lvl: Haste; Phantom Steed; 4th lvl: Globe of Invulnerability, Lesser;

Rat (1): tiny animal; CR: 1/8; HD: 1/4 d8 (1 hp); Init: +2; Spd: 15 ft. (3 squares), climb 15 ft., swim 15 ft.; AC: 18 (+2 size, +2 Dex, +4 Master), touch 14, flat-footed 12; BAB/Grapple: +0/–12; Atk: bite +4 melee (1d3–4); Full Atk: bite +4 melee (1d3–4); Space/reach: 2-1/2 ft./0 ft.; SA: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with animals of its kind; SQ: low-light vision, scent; AL: Always neutral SV: fort +2, Ref +4, Will +1; Str 2, Dex 15, Con 10, Int 9, Wis 12, Cha 2; Skills: balance +10, climb +12, hide +14, move silently +10, swim +10; Feats: weapon finesse

Character Description
This dwarf is short and plump (140 lbs.) for his race.
He is a young man with thin, long, wavy sandy hair, and bloodshot blue eyes with thin, arching eyebrows. He has a dark complexion, smooth skin, and a large head with a round face that has a high forehead. His nose is flat and his mouth is normal sized with a thick upper lip. His teeth are yellowed and his breath is fresh. His ears are small, and hesports a short Mustache. His arms are normal, his legs are normal, and his fingers are long. He is wearing workmanlike clothing and a violent expression, and walks with brisk movements. There is a faint, undefined perfume emanating from the man.
He is inquisitive, morose and a spendthrift, and speaks in a slow, a nasal voice, and his interests include Collecting Weapons, and Legend Lore.
He seems of normal sanity.

One other item of interest concerning this man; he has a high, squeaky voice.

Personal History
This character grew up in a Small steel Mine that was populated by 20 Dwarves. He was raised in an area considered Tropical Forests – primarily deciduous vegetation.
Both of his Parents are alive and healthy. Of his four grandparents, only his paternal grandmother is deceased. He is the youngest child of his family, and has four older siblings. He has at least 4 other living relatives. He has several friends that he considers associates, but they aren’t particularly close to him.

He grew up in a family that was run by the Elders of the family. The oldest members controlled the family.
He and his family are Refugees as the result of The Story Teller’s Mêlée .. Subsequently, his family owns nothing and has no regular income. As he was growing up, his family belonged to a Skilled Merchant family. He was the the child of a Chainmaker.
During the times of his life when it became necessary to defend themselves, there was little to fear. His family maintained a low, but effective level of readiness that included the use of a few weapons and the discussion of how to defend themselves against raiders, or the occasional hostile monster.
Privately, his family held to the letter of contracts and agreements, and could always be depended on to ‘do the right thing’ – earning them a reputation for honesty and reliability. His family’s public ethics could be summed up as normal. His family’s ethical reputation matches their private ethics. His family’s reputation in the community however, is Good. His family is known to produce stalwart companions, and they are always sought out when dependability, or a reputation for steadfastness is desired.
His family’s Religious preferences smack of enmity since his family has had a historical conflict with the followers of Eiryndul. He shares her family’s enmity, and carries the torch for yet one more generation .
Politically, his family would be considered Enfranchised Radical. His family is a part of the system, but is actively seeking to change the system.
His family has an ancestor by the name of Gurguch who was successful in completing a great questthat changed their life forever, but no one believes the story.

His childhood was otherwise unremarkable. The only thing that might be considered unusual was the fact that he had been profoundly affected by a death in the family as he lost his grandfather to a conflict called The Miner’s Meeting.. Although the event was traumatic, he could not have been the man he is now without it.
During the years of his youth, he displayed an affinity for magic early in his life, and others soon took notice of his talents.
All in all though, he has been lucky. There have been no Major Events of any consequence in his life – yet.
His early education was couched in Book Learning. He learned how to read and write at an early age, and it has been a major part of his life ever since. Later, he learned Agriculture, where he was introduced to farming and the techniques associated with animal husbandry. Currently, he has been making a living as a Squire. The job’s not that fulfilling, but it helps pay the bills.
As far as his relationships with his Instructors went, he managed to alienate an instructor of note, and his formal education has suffered as a result of it.
A jilted lover’s relative harbors ill feelings for him due to his actions toward his loved one.


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Jul 232012
 

Quirks are handy to make your NPC’s more memorable and believable. Here are 20 to get you started

 

  1. is stooped and moves slowly due to a bad back
  2. paranoid with extremely wide eyes
  3. likes to play games
  4. gets angered by strange things
  5. blows their nose into their hand and then shakes it clean
  6. has trouble hearing
  7. shakes fist in the air often
  8. interrupts themselves
  9. is extroverted to the point of embarrassing their companions
  10. talks too loudly
  11. attracts birds that may land or sit on them when outside
  12. gets angered by strange things
  13. always plugs their favorite politician (or guild, royal family-member, etc.)
  14. close talker
  15. forgets what they are saying
  16. vegetarian
  17. looks boldly at people, with tight lips and narrowed eyes
  18. wears a ring on every finger
  19. boasts about their sexual exploits (real or imagined)
  20. buck teeth

 

 

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Jul 202012
 

Need a secret for your NPC? Roll a d20 and discover what they are hiding from your players

  1. likes to torture small animals
  2. is dying of old age but concealing the fact with illusions
  3. knows the best fishing hole in the area
  4. wakes up each morning with blood under their nails but no wounds
  5. is bald and wears a wig
  6. is the local homeless drunkard,but the ever-present bottle in the brown paper bag actually holds water
  7. enjoys a great reputation for some martial deed in the past, but it is a fabrication and they are actually cowardly
  8. is suffering a crisis of faith
  9. is on the brink of bankruptcy
  10. is the spouse, sibling, or offspring of one of pc’s victims
  11. wears a sword and talks tough,but has no idea how fight
  12. is a gambling addict and is stealing money from their work to cover their debts
  13. is suffering a crisis of faith
  14. reads trashy romance novels
  15. has an intelligent magic item that communicates through telepathy
  16. has been slowly poisoning the food and drink of the sick relative they are looking after
  17. wears a sword and talks tough,but has no idea how fight
  18. is plotting against their business rivals
  19. is an agent in disguise for an evil organization
  20. is a dealer of an illicit substance or commodity

 

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