Distilled Essence
The Vial has an oval shape and the glass is pale yellow, it has vertical ribbing texture. The liquid in the vial is light amethyst, it taste like cider, and it has a grape smell.
Type: Ingestion
Intial Damage: 1 Dex
Secondary Damage: 1d4 Con
Save: Fortitude (DC13)
Cost: 560 gp
CR: 2
Story Use: The victim feels dizzy and loses some of its balance. Also, the victim’s body becomes tired and less able to deal with normal physical situations.
Common Sassafras Root
The Vial has an irregular hex (Differing side lengths) shape and the glass is mottled white, it has horizontal ribbing texture. The liquid in the vial is colorless, it has a spicy taste , and it has a damp,humid smell.
Type: Ingestion
Intial Damage: 2d6 Dex
Secondary Damage: 2d6 Con
Save: Fortitude (DC12)
Cost: 1,100 gp
CR: 6
Story Use: The victim becomes less aware of his body, and slows his response time. There is a side effect, the victim has pain all over his body, weakening him greatly.
Olive Paper Birch Powder
The Vial has an irregular hex (Differing side lengths) shape , it has hobnails texture. The powder in the vial is olive, it taste like sweet onions, and it has a damp,humid smell.
Type: Injury
Intial Damage: 1d6 minute(s) Temporary Paralysis
Secondary Damage: 1d6 round(s) Stun
Save: Fortitude (DC13)
Cost: 985 gp
CR: 3
Story Use: The victim is too weak to act. Secondarily, the victim’s body shutsdown and becomes unresponsive for a short period of time.
Archon, Lantern (LG) Salt
The Vial has an oval shape and the glass is deep citron, it has horizontal ribbing texture. The crystals in the vial is light violet, it has a rancid apples taste, and it has a aromal smell.
Type: Injury
Intial Damage: 1d4 Dex
Secondary Damage: 1d4 Dex
Save: Fortitude (DC19)
Cost: 940 gp
CR: 3
Story Use: The victim feels dizzy and loses some of its balance. There is a side effect, the victim develops a twitch which slows their response time.
Burgundy Goblin Blood
The Vial has a coffin shape and the glass is yellow amber, it has horizontal ribbing texture. The liquid in the vial is burgundy, it has no taste, and it has a earthy smell.
Type: Injury
Intial Damage: 1d6 round(s) Stun
Secondary Damage: None
Save: Fortitude (DC15)
Cost: 455 gp
CR: 1
Story Use: The victim’s body begins to spasm, and they are unable to react to any outside stimulus.
Pin Oakberry
The Vial has an oval shape and the glass is maroon, it has vertical ribbing texture. The liquid in the vial is wooden crimson, it has no taste, and it has a rank smell.
Type: Ingestion
Intial Damage: 2d4 Str
Secondary Damage: 1d8 round(s) Stun
Save: Fortitude (DC13)
Cost: 1,285 gp
CR: 3
Story Use: The victim feels really tired, feeling really weak. Afterward, the victim is assaulted by a non-lethal pain which is overwhelming and prevents them from reacting.
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Khaki Dogrot
The Vial has an irregular hex (Differing side lengths) shape and the glass is medium blue, it has horizontal ribbing texture. The liquid in the vial is khaki, it has a spicy taste , and it has a grape smell.
Type: Injury
Intial Damage: 3d8 Str
Secondary Damage: Permanent Paralysis
Save: Fortitude (DC18)
Cost: 3,215 gp
CR: 10
Story Use: The victim is greatly weakened. Secondarily, the victim weakens so much that his body is non responsive.
Dust
The Vial has a coffin shape and the glass is ice blue, it has horizontal ribbing texture. The powder in the vial is light colorless, it taste like sour honey, and it has a burnt smell.
Type: Ingestion
Intial Damage: 1d4 day(s) Temporary Paralysis
Secondary Damage: 1d4 Con
Save: Fortitude (DC14)
Cost: 1,445 gp
CR: 7
Story Use: The victim’s body becomes unresponsive. Secondarily, the victim’s immune systems is debilitated.
Vulture Elixir
The Vial has a cylinder shape and the glass is brown, it has horizontal ribbing texture. The liquid in the vial is rust, it has no taste, and it has a sweet-smelling smell.
Type: Inhaled
Intial Damage: 1d4 Str
Secondary Damage: 1 Str
Save: Fortitude (DC15)
Cost: 890 gp
CR: 3
Story Use: The victim’s muscles begin to ache and bring pain making them incapable of producing any strength. Afterward, the victim has stomach pains which prevents him from using all his strength.
White Sphinx Juice
The Vial has a owl shape and the glass is yellow, it has bumps texture. The liquid in the vial is white, it taste like sweet candy, and it has a manure smell.
Type: Injury
Intial Damage: 3d6 Con
Secondary Damage: 3d6 Dex
Save: Fortitude (DC19)
Cost: 1,790 gp
CR: 10
Story Use: The victim feels dizzy and weak. Afterward, the victim becomes less aware of his body, and slows his response time.
Distilled Celestial Owl Juice
The Vial has a owl shape and the glass is olive green, it has horizontal ribbing texture. The liquid in the vial is colorless, it taste like sweet meat, and it has a salty,wet smell.
Type: Injury
Intial Damage: 1 Str
Secondary Damage: 1d6 Dex
Save: Fortitude (DC11)
Cost: 515 gp
CR: 1
Story Use: The victim’s muscles mass quickly atrophies, and is not capable of feats of strength. Secondarily, the victim develops a twitch which slows their response time.
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Cyan Powder
The Vial has a triangular shape and the glass is greenish yellow, it has vertical ribbing texture. The powder in the vial is cyan, it has a rancid apples taste, and it has a soapy smell.
Type: Ingestion
Intial Damage: Permanent Paralysis
Secondary Damage: 1d6 Con
Save: Fortitude (DC11)
Cost: 1,490 gp
CR: 9
Story Use: The victim weakens so much that his body is non responsive. Afterward, the victim’s breath is loud and heavy, showing how strong the poison is affecting him.
Griffin Venom
The Vial has a diamond shape and the glass is clear, it has vertical ribbing texture. The liquid in the vial is blue, it taste like sweet ale, and it has a stale, fetid smell.
Type: Contact
Intial Damage: 1d4 Con
Secondary Damage: 1d4 Con
Save: Fortitude (DC15)
Cost: 890 gp
CR: 9
Story Use: The victim feels dizzy and weak. Secondarily, the victim is nauseated and looks sick.
Manticore Toxin
The Vial has a coffin shape , it has horizontal ribbing texture. The liquid in the vial is violet, it has a rancid pears taste, and it has a savory smell.
Type: Injury
Intial Damage: 1d6 Wis
Secondary Damage: 1d12 Str
Save: Fortitude (DC11)
Cost: 2,390 gp
CR: 3
Story Use: The victim is confused, and has a hard time differenciating the good and the bad. Afterward, the victim is greatly weakened.
Pink Oak Essence
The Vial has an irregular hex (Differing side lengths) shape and the glass is yellow, it has a raised lattice pattern texture. The liquid in the vial is pink, it taste like bitter oranges, and it has a fruity smell.
Type: Ingestion
Intial Damage: 2d4 Str
Secondary Damage: 1d4 Str
Save: Fortitude (DC13)
Cost: 660 gp
CR: 1
Story Use: The victim’s muscles spasm incontrollably causing them to be unable to produce any strength. Following the primary effect, the victime laughs uncontrolably, weakening him.
Larch Powder
The Vial has a coffin shape and the glass is aqua blue, it has bumps texture. The powder in the vial is silver, it has no taste, and it has a ambrosial smell.
Type: Injury
Intial Damage: 1d6 round(s) Stun
Secondary Damage: 1d4 day(s) Temporary Paralysis
Save: Fortitude (DC15)
Cost: 1,455 gp
CR: 5
Story Use: The victim’s body begins to spasm, and they are unable to react to any outside stimulus. Afterward, the victim is too weak to act.
Rust Death
The Vial has a cylinder shape and the glass is sparkling white, it has horizontal ribbing texture. The liquid in the vial is rust, it has a burned taste, and it has a bitter smell.
Type: Contact
Intial Damage: 1d6 Con
Secondary Damage: 1d4 minute(s) Temporary Paralysis
Save: Fortitude (DC18)
Cost: 1,450 gp
CR: 9
Story Use: The victim has pain all over his body, weakening him greatly. Secondarily, the victim’s body becomes unresponsive.
Distilled Fiendish Tyrannosaurus (CE) Elixir
The Vial has a triangular shape and the glass is reddish amber, it has horizontal ribbing texture. The liquid in the vial is swirled chestnut, it taste like sour cherries, and it has a rotting smell.
Type: Injury
Intial Damage: 1d4 Dex
Secondary Damage: 1d4 Con
Save: Fortitude (DC11)
Cost: 640 gp
CR: 1
Story Use: The victim feels dizzy and loses some of its balance. Secondarily, the victim develops a shortness of breath and a feeling of tiredness.
Titanium Juice
The Vial has a triangular shape and the glass is ice blue, it has horizontal ribbing texture. The liquid in the vial is dark azure, it taste like sour water, and it has a sickly-sweet smell.
Type: Injury
Intial Damage: 1d4 Dex
Secondary Damage: 1d6 Str
Save: Fortitude (DC20)
Cost: 1,615 gp
CR: 4
Story Use: The victim feels dizzy and loses some of its balance. Secondarily, the victim’s muscles spasm incontrollably causing them to be unable to produce any strength.
Red Dragon (Adult)bane
The Vial has a triangular shape and the glass is greenish yellow, it has horizontal ribbing texture. The liquid in the vial is ruby, it taste like bitter almonds, and it has a sour smell.
Type: Injury
Intial Damage: 3d4 Str
Secondary Damage: 1d6 Dex
Save: Fortitude (DC19)
Cost: 1,215 gp
CR: 6
Story Use: The victim’s muscles spasm incontrollably causing them to be unable to produce any strength. Secondarily, the victim sees the world moving around himself, preventing him from reacting rapidly.
Emerald Bugbear Toxin
The Vial has a skull shape and the glass is virulent copper, it has horizontal ribbing texture. The liquid in the vial is emerald, it taste like sweet meat, and it has a urine smell.
Type: Inhaled
Intial Damage: 1d6 Int
Secondary Damage: 1d10 Str
Save: Fortitude (DC15)
Cost: 2,365 gp
CR: 8
Story Use: The poison affects blood, and strikes the victim stupid. Afterward, the victim’s muscles mass quickly atrophies, and is not capable of feats of strength.
Created by using : Tablesmith
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Format is a little bit different for this series – rather then a chart 10 items will be listed – Today it is Contact Poisons
Generated by : Tablesmith
Distilled Rooster Elixir
The Vial has an irregular hex (Differing side lengths) shape and the glass is ice blue, it has horizontal ribbing texture. The liquid in the vial is opaque maroon, it has a smokey taste, and it has a putrid smell.
Type: Contact
Intial Damage: 1d4 Str
Secondary Damage: 1d4 Dex
Save: Fortitude (DC16)
Cost: 750 gp
CR: 3
Story Use: The victim feels really tired, feeling really weak. Also, the victim feels dizzy and loses some of its balance.
Iron Oil
The Vial has a cylinder shape and the glass is crystalline purple, it has vertical ribbing texture. The substance in the vial is grey, it has a spicy taste , and it has a rancid smell.
Type: Contact
Intial Damage: 1d6 hour(s) Temporary Paralysis
Secondary Damage: 1d4 Dex
Save: Fortitude (DC13)
Cost: 1,145 gp
CR: 5
Story Use: The victim is too weak to act. Secondarily, the victim feels sluggishy, his mind clouded, and his responses slowed.
Honey Duskleaf
The Vial has a cylinder shape and the glass is dark blue, it has vertical ribbing texture. The liquid in the vial is honey, it has a smokey taste, and it has a smokey smell.
Type: Contact
Intial Damage: 1d4 Dex
Secondary Damage: 3d4 Con + 1d10 Dex
Save: Fortitude (DC13)
Cost: 2,170 gp
CR: 10
Story Use: The victim begins to shake, slowing his eye-hand coordination. Secondarily, the victim develops a twitch which slows their response time.
Light War Horse Blood
The Vial has an oval shape and the glass is sparkling canary, it has vertical ribbing texture. The liquid in the vial is opaque red, it has a smokey taste, and it has a dank,moldy smell.
Type: Contact
Intial Damage: 1d6 Con
Secondary Damage: 1 Con
Save: Fortitude (DC13)
Cost: 845 gp
CR: 8
Story Use: The victim feels dizzy and weak. Secondarily, the victim has pain all over his body, weakening him greatly.
Violet Silver Oil
The Vial has a rose shape and the glass is virulent colorless, it has horizontal ribbing texture. The substance in the vial is violet, it has a spicy taste , and it has a incensed smell.
Type: Contact
Intial Damage: None
Secondary Damage: 1d6 day(s) Temporary Paralysis
Save: Fortitude (DC12)
Cost: 1,210 gp
CR: 2
Story Use: The victim’s brain cannot control his body.
Brass Juice
The Vial has a coffin shape and the glass is yellow, it has vertical ribbing texture. The liquid in the vial is burgundy, it taste like bitter milk, and it has a rancid smell.
Type: Contact
Intial Damage: 1d10 Dex
Secondary Damage: 3d4 Str
Save: Fortitude (DC16)
Cost: 1,925 gp
CR: 8
Story Use: The victim becomes less aware of his body, and slows his response time. There is a side effect, the victim’s muscles mass quickly atrophies, and is not capable of feats of strength.
Oakwine
The Vial has a triangular shape and the glass is greenish yellow, it has bumps texture. The liquid in the vial is aqua, it has a burned taste, and it has a smokey smell.
Type: Contact
Intial Damage: 1d4 Str
Secondary Damage: 1d4 day(s) Temporary Paralysis
Save: Fortitude (DC14)
Cost: 1,455 gp
CR: 6
Story Use: The victim’s muscles spasm incontrollably causing them to be unable to produce any strength. Afterward, the victim is too weak to act.
Bronze Rot
The Vial has a coffin shape and the glass is brown amber, it has vertical ribbing texture. The liquid in the vial is colorless, it taste like fresh fish, and it has a rancid smell.
Type: Contact
Intial Damage: None
Secondary Damage: 2d6 Cha + 1 Con
Save: Fortitude (DC15)
Cost: 1,840 gp
CR: 4
Story Use: The victim develops a shortness of breath and a feeling of tiredness.
Juice
The Vial has a coffin shape and the glass is dark blue, it has horizontal ribbing texture. The liquid in the vial is striated caramel, it has a burned taste, and it has a fruity smell.
Type: Contact
Intial Damage: 2d6 Str
Secondary Damage: 2d6 Str
Save: Fortitude (DC15)
Cost: 1,140 gp
CR: 7
Story Use: The victim has stomach pains which prevents him from using all his strength. Following the primary effect, the victim feels really tired, feeling really weak.
Ash Bane
The Vial has a triangular shape and the glass is emerald green, it has horizontal ribbing texture. The liquid in the vial is opaque steel, it has a rancid almonds taste, and it has a bitter smell.
Type: Contact
Intial Damage: 3d6 Str
Secondary Damage: Permanent Paralysis
Save: Fortitude (DC12)
Cost: 1,810 gp
CR: 10
Story Use: The victim’s muscles spasm incontrollably causing them to be unable to produce any strength. Following the primary effect, the victim weakens so much that his body is non responsive.
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