prep tagged posts

[Tales of a GM] – Pursuit Sequences in HeroQuest 2, Part 2, Chasing

Pursuit Sequences in HeroQuest 2, Part 2, Chasing

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Welcome back to the second article about how I run a chase in HeroQuest 2. This in turn follows on from my earlier review of the Paizo Chase Cards 2, Hot Pursuit. The previous article dealt with how to set up the chase.

This essay looks at the process of running the chase, where the Heroes are chasing after someone, or something...

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[Tales of a GM] – Lost Time, juggling a GM’s schedule

Lost Time, juggling a GM’s schedule

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Some weeks prove difficult. My plans and real life often conflict, and gaming suffers along with the rest of my life. I have learnt several lessons from these experiences.

GMing in a busy world

Even with the low-prep approach HeroQuest allows, a lot of work is required to prepare for each Session...

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[Guest] – What is in a Name, Part 2: GMCs

What is in a Name, Part 2: GMCs

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.http://talesofagm.com/

In a previous article, I proposed the term PC was no longer relevant to the hobby. Instead, the word Hero should be used instead, as it gives better goals to the Player. Today I would like to turn my attention to everyone else: the NPCs.

The essence of a roleplaying game is for the Players to play a role. It is there in the name: ROLE-playing game...

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[Guest] – Ebb & Flow: Pacing Game Sessions over a Campaign

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a homebrew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. (http://talesofagm.com/)

In my game, the rhythm and excitement of sessions ebb and flow. After a thrilling session, especially one where a major plot is resolved, then the next session always feels slow. Much as I try, it would not be appropriate for every session to be a thrilling finale. Individually, this may be a little disappointing. In the bigger picture, however, this is only to be expected.

Ebb & Flow: Pacing Game Sessions over a Campaign

E...

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