prep tagged posts

[Tales of a GM] – Lost Time, juggling a GM’s schedule

Lost Time, juggling a GM’s schedule

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Some weeks prove difficult. My plans and real life often conflict, and gaming suffers along with the rest of my life. I have learnt several lessons from these experiences.

GMing in a busy world

Even with the low-prep approach HeroQuest allows, a lot of work is required to prepare for each Session...

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[Guest] – What is in a Name, Part 2: GMCs

What is in a Name, Part 2: GMCs

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.http://talesofagm.com/

In a previous article, I proposed the term PC was no longer relevant to the hobby. Instead, the word Hero should be used instead, as it gives better goals to the Player. Today I would like to turn my attention to everyone else: the NPCs.

The essence of a roleplaying game is for the Players to play a role. It is there in the name: ROLE-playing game...

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[Guest] – Ebb & Flow: Pacing Game Sessions over a Campaign

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a homebrew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM. (http://talesofagm.com/)

In my game, the rhythm and excitement of sessions ebb and flow. After a thrilling session, especially one where a major plot is resolved, then the next session always feels slow. Much as I try, it would not be appropriate for every session to be a thrilling finale. Individually, this may be a little disappointing. In the bigger picture, however, this is only to be expected.

Ebb & Flow: Pacing Game Sessions over a Campaign

E...

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