principles tagged posts

[Tales of a GM] – Bright Sparks: Player Principles in Spark RPG

Bright Sparks: Player Principles in Spark RPG

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

These days, I find more interesting ideas in indie RPGs than in their mainstream cousins. One example of this was Spark RPG by Jason Pitre. In the book, Jason included all sorts of helpful advice. Alongside the usual guidelines to GMs, Jason wrote some fascinating principles for Players.

Spark RPG

First, however, a quick look at Spark itself.

Spark is designed by Jason Pitre, and...

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