RPG Roundup tagged posts

Demonic True Names, Use Names & Titles plus the RPG Round Up

Demonic True Names, Use Names & Titles

Demonic True Names, Use Names & Titles

Demons come in many shapes and forms. One particular aspect mortals have trouble with is their names. Combined with the fact that knowing their true name can often give you power over them, most demons have a second name, commonly called their use name.

Sometimes mortals or other beings also give these demonic beings a title to go along with their name, which can help spread fear or tell you more about who you are dealing with.

This publication features…

  • A system for creating a demonic sounding true name
  • 2 d100 tables for the name that mortals give it
  • d100 table for deciding what title a demon may have
  • A walkthrough for an example demonic name creation
  • 2 pre-done d100 tables to help you save time, one for true name, the other for use names

Available now at –

DrivethruRPG

Tabletop Library

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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Helpful List Arbitrary Collection 2 & RPG Round Up

Helpful List Arbitrary Collection 2

Every week on the Ennead Games blog, normally on a Friday, a helpful list of 20 items is published. This list normally follows no set pattern, but many are based off real world subjects.

The subjects range from names from faraway lands, to what you might call your coins, to weapon name and more. They are not large enough to publish on their own, so they have been brought together into a handy collection, a mixture of Fantasy, Sci-Fi, and other genres.

If you have others in the helpful list series, then there may be some overlap with those publications, but not much.

This collection features the following d20 tables…

1 – Collective Nouns for living things
2 – Crazy and Bizarre Diseases
3 – Dangerous & Deadly Animals
4 – Large Bird of Prey
5 – Large Empires
6 – Obscure Sports
7 – Rare Natural Phenomena
8 – Strange town names
9 – Torture Methods
10 – Wonders of the World

Available now at –

DrivethruRPG

Tabletop Library

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

Read More

Empire Builder – Settlment Overview & RPG Round Up

 

eb-so-cover

Empire Builder – Settlement Overview

Having the settlements name and street details is all well and good, but what about the town itself? What sort of defenses does it have? What is the law like? How many people live there? All these questions and more can make coming up with a settlement a daunting task.

The Settlement Overview is designed not to make a full layout for you, but to give you a framework to start with and give you room to grow and expand your cities and towns as you play in them. After all, what’s the point of making a detailed plan of your city if the party is only going there once?

This covers various aspects of the overview for your settlement

Size: How big is the city?
Attitude/Atmosphere: How would you describe the town in one word?
Architecture: What style are the buildings here?
Defenses: What physical defenses does the location have?
Districts and Regions: How is the settlement divided up?
Law: What is the law like here? Do they favor one group over another?
Layout: Is the city in a grid like formation or seemingly random?
Location: Where is this city located?
Population: What is the main race or species of this place?
Purpose: Why was the city built?
Resources: What is the primary import and export of this location?
Ruler: Who, or what rules this place?
Threat: What is the #1 problem this city has to deal with?

Also, features 3 appendixes
Appendix 1 – Buildings: A simple d100 list of some buildings you may find in a settlement
Appendix 2 – Groups : Used in conjunction with the law aspect to determine who or what the laws applies to.
Appendix 3 – Example Settlement Overview Creation: Takes you through an example creation of a settlement using this system.

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

Read More

Equipment Maker 2 – Blades & RPG Round Up

emv2-blades-thumbEquipment Maker 2 – Blades

Everyone who goes on an adventure uses equipment. Without it, their adventuring days would come to a halt quite quickly.

This generator doesn’t give you the details of any powers or abilities that are named or generated, that part is left up to you. It could simply be a description or the names could have real abilities tied to them.

This edition of Equipment Maker covers bladed weapons, from the humble dagger to the mighty claymore. Bladed weapons are probably the most common used, or the most popular weapons that adventurers and common folk use.

Although some would argue that weapons like axes or picks would also be classed as a bladed weapon, they will be featured in their own volume.

The tables inside cover…
Descriptor (d100 table)
Material (d100 table, with repeating options)
Blade Type (d100 table, with repeating options)
Power/Effect – Prefix (d100 table)
Power/Effect – Suffix (d100 table)

Plus, there are extra tabes to help flesh out the equipments description, such as…
Accents and Adornments
Blade Shape/Features
Finish
Hand Guard – Material
Hand Guard – Shape
Handle Materials
Handle Shapes/Features
Inlay
Pommel Materials
Pommel Shapes/Features
Quick Blade Type

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store online store soon (store links)

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Spell Options 1 – Fireball and RPG Round Up

 

Spell Options 1 – Fireball

For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll.

The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast or make them more powerful but unstable.

Each volume of the Spell Options series gives you ways of tweaking spells to make them more varied.
Inside you’ll find :-
Basic and simple core rules or tweaking spells
Optional rules for when you want to use this system, but feel it is a bit overpowered

The Spell Options system tweaks spells, but at a cost in spell levels. Assuming you know the spell in the first place you can then customize it in one of three ways: Cosmetic, Beneficial, and Penalties.

Cosmetic Changes change the way a spell looks. These options do not cost SL.
Benefits make increases the spells potency, but make it harder to cast.
Penalties reduce the potency of the spell in some way but make it easier or less draining to cast.

These can be combined in various ways to turn an “ordinary” spell into something that makes your opponent go “Wait..just what spell is it they are casting?”

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

Read More