spell tagged posts

A Chunk of Fantasy 3.01 – Champions Manor [Spell]

A Chunk of Fantasy 3.01 – Champions Manor [Spell]

“Now I know some spell casters like their instant-accommodation to be quick and simple. Me? I like luxury, I like room, I like a place I can go relax and train. I am after all, the Champion of Threxia. I want servants; I want high-quality food and plenty of drink. I want a place I can call home that only I and others I choose to let in can join. What? No I don’t want to be a god? What a stupid idea. What I want is the perfect place I can call home!”
Xerseis Hammersmash, Champion of Threxia

Champions Manor is a fairly high-level spell that fits into the same category as others that create or allow access to extra-dimensional spaces. Some of those spells provide just the land, others a small place in which to live...

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Random List – 20 Randomly Generated Spell Names

To highlight older generators, every so often I’ll be posting the results here on the Friday list to show off what they can do. Today’s list/generator is the Spell Name Generator.

  • What do these spells do?
  • How powerful are they?
  • What components do they require?

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 Spell Name
1 Acclaimed Vengeance
2 Artillery Sapping
3 Claws Lock
4 Comprehend History
5 Copper Elemental
6 Eruption Lightning
7 Famous Strike
8 Gemcutting Water Sprites
9 Glacier Acoustic
10 Horse Spagyric
11 Javelin Electric
12 Lightning Playwright
13 Mysticism Elven
14 Nature Dart Throwers
15 Odes Imperial
16 Razor Magnetic
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Spell Options 5 – Acid Arrow & RPG Round Up

Spell Options 5 – Acid Arrow

For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll.

The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and thus easier to cast or make them more powerful but unstable.

Each volume of the Spell Options series gives you ways of tweaking spells to make them more varied. This edition focuses on Acid Arrow, a simple, low level, yet a rather effective spell.

Inside you’ll find:-

Basic and simple core rules or tweaking spells
Optional rules for when you want to use this system, but feel it is a bit overpowered
The Spell Options system tweaks spell, but at a cost in spell levels. Assuming you know the spell in the first place you can then customise it in one of three ways: Cosmetic, Beneficial, and Penalties.

Cosmetic Changes change the way a spell looks. These options do not cost SL(Spell Levels).
Benefits increase the potency of the spell in some way but make it harder to cast.
Penalties reduce the potency of the spell in some way but make it easier or less draining to cast.
These can be combined in various ways to turn an “ordinary” spell into something that makes your opponent go “Wait..just what spell is it they are casting?”

Modify the spell in various ways, such as…

Make the spell crackle as it flies
Give it a minor cold tinge – it does no extra damage but may concern the target
Give it a trail or after image as it flies to the target
Change the colouration
Increase the range
More resistant to neutralisation
Slower to cast
Weaker Acid

and more!

Available now at –

DrivethruRPG

Very soon available at – 

Open Gaming Store and Paizo online stores soon (store links)

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A Chunk of Fantasy 2.01 Dissipating Armour [Spell]

A Chunk of Fantasy 2.01 Dissipating Armour [Spell]

“Now young one, listen well. See the Bert over there? He’s a good friend of mine and offered to help me in teaching you this spell. The typical warrior is a deadly foe for us mages to go u against in combat. They have weapons, tactics and what else? Correct! They have armour. Bert is wearing some old armour we got for cheap for this purpose as I don’t want to ruin the set he normally wears. Watch carefully. See the way I move my hands as I utter the words. With the final gesture, I cast the spell towards Bert. Now it’ll take a few seconds to start working..see..his armour appears to be dissolving away like dust in wi…Bert by the gods, how many times have I told you to wear something under your armour!”

Spell Type – Armor/protection removal

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