Tales of a GM tagged posts

[Tales of a GM] – RPG Blog Carnival: The Narrative Combat Experience

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

This article was originally written for the RPG Blog Alliance Carnival. The host for this round was Sam at RPG Alchemy. The chosen theme for this month was the combat experience.

As regular readers of Tales of a GM know, I run a narrative-style game. This principle applies to combat, just as much as all other parts of the game. I have run enough RPGs to know narrative combat differs from traditional combat...

Read More

[Tales of a GM] – Pursuit Sequences in HeroQuest 2, Part 3, Pursued

Pursuit Sequences in HeroQuest 2, Part 3, Pursued

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

This is the third article about how I run a chase in HeroQuest 2. This in turn follows on from my earlier review of the Paizo Chase Cards 2, Hot Pursuit. Previous articles dealt with how to set up the chase, and how to run the chase when the Heroes are the chasers.

Pursuing the Heroes

The Chase is set up, with appropriate markers, and the required number of Chase cards betw...

Read More

[Tales of a GM] – Pursuit Sequences in HeroQuest 2, Part 2, Chasing

Pursuit Sequences in HeroQuest 2, Part 2, Chasing

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Welcome back to the second article about how I run a chase in HeroQuest 2. This in turn follows on from my earlier review of the Paizo Chase Cards 2, Hot Pursuit. The previous article dealt with how to set up the chase.

This essay looks at the process of running the chase, where the Heroes are chasing after someone, or something...

Read More

[Tales of a GM] – Pursuit Sequences in HeroQuest 2, Part 1: the Set-up

This article is an extension to my review of Chase Cards 2 from Paizo – Phil

– – – – –

Pursuit Sequences in HeroQuest 2, Part 1: the Set-up

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

My Players and I love chase sequences. Chases are a different way to achieve the traditional thrill of RPG combat without making the game into a dungeon crawl...

Read More

[Tales of a GM] – Minimal Prep and Time Requirements

Minimal Prep and Time Requirements

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and has a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

I received the following comment from edige23 in a response to my original article about Juggling Time:

What do you consider minimal prep? About how much time would you estimate you spend getting ready for any particular session. I’ve seen different GMs talk about this and have wildly differing senses of what that means...

Read More