Tales of a GM tagged posts

[Tales of a GM] – Yes/No, but Little Wizards

Yes/No, but Little Wizards

Note – This was meant to go out on Saturday but for some reason didnt. So re-posting it now. Will investigate the issue and if needed, get in an exorcist

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

This article is a synthesis of two previous posts. Both looked at ways to make the outcomes of skill checks interesting, and ease the process of narrating the results...

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[Tales of a GM] – Totally Yes/No and But

Totally Yes/No and But

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

Describing the outcome of Heroes’ actions forms one of the major roles of the GM. Can the Hero hit the goblin, climb the wall or bargain with the merchant? For many games this is a binary decision. To paraphrase, the Hero climbs the wall, or does not climb the wall, there is no try. Yet, such tasks in real life are not always so black-and-white. Possible outcomes for a climb check include:

C...

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[Tales of a GM] – GMC Body Language

GMC Body Language

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

My weakest area as a GM is my portrayal of GMCs. Thus, the most relevant part of the comprehensive Guidance chapter of the Sparks RPG by Jason Pitre was the GMC advice. This essay expands upon Jason’s suggestions.

Spark RPG

Spark was designed by Jason Pitre, and published by Genesis of Legend Publishing in 2013...

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[Tales of a GM] – Random Narrative Dungeons

Random Narrative Dungeons

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

These days I rarely use dungeons as the primary aesthetic of my campaign. However, there is space for an underground complex in a narrative game. If drama comes from conflict, then there is sure to be plenty of drama in a dungeon packed with antagonists.

Here is one method for a narrative GM to stock a dungeon. I did not want to work through the laborious room-by-room prep routine...

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[Tales of a GM] Little Wizards & Making Failure Interesting

Little Wizards & Making Failure Interesting

Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, faster prep and more story. He is currently running a HeroQuest Glorantha campaign in a home-brew setting. Phil has written for Johnn Four’s Roleplaying Tips newsletter and produced a selection of self-published pdfs.

This essay is taken from the archives at Tales of a GM.

http://talesofagm.com/

I enjoy reading RPGs in search of ideas I can use in my game. Inside Little Wizards I found excellent advice about turning failure in RPGs into an interesting story point.

Little Wizards

Little Wizards is an RPG aimed at children. It was written by Antoine Bauza, and translated by Franck Florentin and Amanda Valentine...

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