wild tagged posts

[List] – 20 Chaos or Wild Magical Effects

Chaos magic effects , sometimes called Wild Magic is when a spell or item produces a random effect that is often not what the caster intended. They can be amusing, helpful or dangerous. Here are 20 such effects.

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 Effect
1 A nearby major religion names the caster as a heretic their their religion even if the caster is a follower
2 A random body part of the casters swaps with the targets. If not an organic target then two of the casters body parts swap over
3 A random non-magical non-held object within 50 feet turns into snow
4 A small black portal opens a long thin skeletal arms reaches out grabs a small object at random t...
Read More

[List] – 20 Chaos/Wild Effects

Disagree with this list? Think something else should have gone on it? Post in the comments section or on the social media platform you saw this article.

D20 effect
1 A map to a valuable treasure gets painfully tatooed on the casters back by forces unkown and unseen
2 A random rabbit within 1d10 miles becomes sentient and is able to speak & is immortal and gains the abilities of a powerful undead
3 A small elemental(of a random element) appears and follows the caster
4 A strong smell of mustard follows the caster
5 All birds within 1 mile turn invisible
6 All the caster abilitys that be used go off at once using the current target as a focus
7 All the coins the caster carries are now the higest demoniation but are fake or of a currancy that is banned in the region
Read More

Need Wild Surges? Here is 10 of them!

  1. Next mirror caster passes shatters; may appear to be an omen.
  2. The caster polymorphs into mammal appropriate for the area, or a random type if inapplicable.
  3. The target takes least possible damage from attacks by the caster.
  4. The target smells strongly of garlic in the presence of vampires.
  5. The caster ‘s nervous system vanishes, but he is unharmed.
  6. The target degenerates 1 HP per round for the next 30 rounds.
  7. Next fire started in area .
  8. The enchantments of all weapons and armours within a 50 foot radius area around the caster invert their bonuses for 7 rounds. I.e. +3 becomes -3..
  9. The target ‘s cloak becomes a clock.
  10. The caster ‘s alignment seems different to each person checking it.
Read More

5 Wild magic surges

The caster and target become locked in a heated debate over the nature and use of wild magic. Neither will do anything but argue for 3 rounds. If the two do not speak any language in common, a small imp will appear to act as 288translator.
(Optional Duration: 21 minutes)

The target wakes each morning covered with snow.
(Optional Duration: 14 days)

The target is teleported to the top of the highest tree in sight. A dexterity check is required in order to avoid falling.
(Optional Duration: 3 hours)

Any artefacts within 1 mile decide they’ve had it and vanish.
(Optional Duration: 16 days)

The target crows like a rooster at sunrise.
(Optional Duration: 8 months)

Enhanced by Zemanta
Read More