Traps of the Day – CR1 & CR2

Traps of the Day – CR1 & CR2

Some random low level , almost beginner’s traps here for your use (D20 games)

 

Random Trap: Spear trap (CR1)
Spear Trap: CR 1; mechanical; location trigger; manual reset; Atk +12 ranged (1d8/x3, spear); Search DC 20; Disable Device DC 20. Note: 200-ft. max range, target determined randomly from those in its path. Market Price: 1,200 gp.

Ceiling Trap: Crushing ceiling descends (22d6=

84).
The trap is activated when anyone enters the area.

Door Trap: After passing through this door, and closing the door behind them, they will be peppered with 4 flight arrows causing 1d6 dmg each (+10 attack roll). (Search/Disable DC30)
Click to roll attacks

Outdoor Trap: Camouflaged pit trap (20′) (CR2)
Camouflaged Pit Trap: CR 2; mechanical; location trigger; manual reset; DC 20 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); Search DC 24; Disable Device DC 19. Market Price: 3,400 gp.

Pit Trap: Camouflaged pit trap (10′) (CR1)
Camouflaged Pit Trap: CR 1; mechanical; location trigger; manual reset; DC 20 Reflex save avoids; 10 ft. deep (1d6, fall); Search DC 24; Disable Device DC 20. Market Price: 1,800 gp.

Room Trap: Poison dart trap ( Distilled Silver Extract (Random) (Type: Injury. Damage: 1d4 Str / 1 Int (DC16). CR1)) (CR1)
Poison Dart Trap: CR 1; mechanical; location trigger; manual reset; Atk +8 ranged (1d4 plus poison, dart); poison (bloodroot, DC 12 Fortitude save resists, 0/1d4 Con plus 1d3 Wis); Search DC 20; Disable Device DC 18. Market Price: 700 gp.

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