Some quite deadly and nasty traps for your use today

Ceiling Trap: A huge block falls (10d6=32) (DC29).
The trap is activated when a trigger stone is stepped on.

Door Trap: Lock covered in poison ( Black lotus extract and Electricheart (BoEM1) (Type: Contact. Damage: 3d6 Con/3d6 Con (DC20). Magical Poison: 3d6/3d6 Electric. CR9)) (see CR7 Trap in DMG) (CR10)
Lock Covered in Dragon Bile: CR 7; mechanical; touch trigger (attached); no reset; poison (dragon bile, DC 26 Fortitude save resists, 3d6 Str/0); Search DC 27; Disable Device DC 16. Market Price: 11,300 gp.

Outdoor Trap: Word of Chaos trap (CR8)
Word of Chaos Trap: CR 8; magic device; proximity trigger (detect law); automatic reset; spell effect (word of chaos, 13th-level cleric); Search DC 32; Disable Device DC 32. Cost: 46,000 gp, 3,680 XP.

Pit Trap: Poisoned spiked pit trap (50′; Memory Key (BoEM1) and Electricheart (BoEM1) (Type: Injury or Ingested. Damage: Specific target forgets specific memory (DC16). Magical Poison: 3d6/3d6 Electric. CR4)) (CR10)
Poisoned Spiked Pit Trap: CR 10; mechanical; location trigger; manual reset; hidden lock bypass (Search DC 25, Open Lock DC 30); DC 20 Reflex save avoids; 50 ft. deep (5d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 plus poison each); poison (purple worm poison, DC 24 Fortitude save resists, 1d6 Str/2d6 Str); Search DC 16; Disable Device DC 25. Market Price: 19,700 gp.

Room Trap: Lock covered in poison ( Black lotus extract and Acidheart (BoEM1) (Type: Contact. Damage: 3d6 Con/3d6 Con (DC20). Magical Poison: 3d6/3d6 Acid. CR9)) (see CR7 Trap in DMG) (CR10)
Lock Covered in Dragon Bile: CR 7; mechanical; touch trigger (attached); no reset; poison (dragon bile, DC 26 Fortitude save resists, 3d6 Str/0); Search DC 27; Disable Device DC 16. Market Price: 11,300 gp.

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