[Tales of a GM] – The Mechanical Limitations of Interludes
The Mechanical Limitations of Interludes Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, fasterRead More
2 responsesIdeas, tools, and generators to help and inspire for your games and story-telling
The Mechanical Limitations of Interludes Phil Nicholls blogs at Tales of a GM, where he writes about narrative gaming, fasterRead More
2 responsesAfter careful consideration and feedback, I have decided I need to change what I do or post on Wednesdays andRead More
1 responseThis week’s resource is for all your language and word lovers out there. The Phrontistery is, to quote their siteRead More
Villa Catacombs, Part 2: Bringing it all Together Phil Nicholls blogs at Tales of a GM, where he writes aboutRead More
1 responseCertain sections of the military develop nicknames or codenames. This helps to identify them easier and promote a reputation. Knowing, forRead More
1 response