Ceiling Trap: Crushing ceiling descends (17d6=51).
The trap is activated when a tripwire is touched.
Door Trap: Glyph of Warding (blast) trap (8d8) (CR6)
Glyph of Warding (Blast): CR 6; spell; spell trigger; no reset; spell effect (glyph of warding (blast), 16th-level cleric, 8d8 sonic, DC 14 Reflex save half damage); multiple targets (all targets within 5 ft.); Search DC 28; Disable Device DC 28. Cost: 680 gp to hire NPC spellcaster.
Outdoor Trap: Swinging block trap (CR1)
Swinging Block Trap: CR 1; mechanical; touch trigger; manual reset; Atk +5 melee (4d6, stone block); Search DC 20; Disable Device DC 20. Market Price: 500 gp.
Pit Trap: 40-foot-deep (4d6=17) pit covered by a fragile lid.
Room Trap: Bricks from ceiling (CR2)
Bricks from Ceiling: CR 2; mechanical; touch trigger; repair reset; Atk +12 melee (2d6, bricks); multiple targets (all targets in two adjacent 5-ft. squares); Search DC 20; Disable Device DC 20. Market Price: 2,400 gp.
Related articles
- Traps of the Day – CR1 & CR2 (www.enneadgames.com)
- Traps Ahoy (www.enneadgames.com)
- Trapsmith: Devouring Pits (koboldquarterly.com)