D100 |
|
1 |
Ability from another class |
2 |
Alchemy touch (*) |
3 |
Anchoring (others) |
4 |
Anchoring (self) |
5 |
Animal Command |
6 |
Aquatic |
7 |
Armour – improved |
8 |
Armour Piercing |
9 |
Aura (*) |
10 |
Blessed |
11 |
Blind-Fighting |
12 |
Breathing (*) |
13 |
Charges increase/not needed |
14 |
Command |
15 |
Command/activation can be thought |
16 |
Counter/Parrying |
17 |
Crime – Always innocent |
18 |
Crippling |
19 |
Damage – Type(*) |
20 |
Damage Absorb (*) |
21 |
Darkness |
22 |
Destroyer |
23 |
Detect Truth |
24 |
Detection of (*) |
25 |
Direction Sense |
26 |
Disorienting |
27 |
Distance/Reach |
28 |
Elemental Control(*) |
29 |
Favoured Enemy |
30 |
Fear/Terror |
31 |
Fiery |
32 |
Flare/Signal |
33 |
Flight – User |
34 |
Flight – Weapon |
35 |
Freshens air around user |
36 |
Gaseous Form (inc. items) |
37 |
Guided |
38 |
Heal user |
39 |
Health Drain |
40 |
Icy |
41 |
Identification/Lore |
42 |
Illusion – User (*) |
43 |
Illusion – Weapon (*) |
44 |
Immunity to (*) |
45 |
Indestructible |
46 |
Infection/Disease – Target |
47 |
Inspiring |
48 |
Intelligence/Recon |
49 |
Invisible to all but owner |
50 |
Languages |
51 |
Levitation |
52 |
Light |
53 |
Lucky |
54 |
Magnetic |
55 |
Mark (target easier to hit for other with each hit) |
56 |
Max Damage |
57 |
Metabolic Rate slowed |
58 |
Multiplication |
59 |
Negation (*) |
60 |
Never scared |
61 |
No practical weight |
62 |
Pain resistance |
63 |
Phasing |
64 |
Planear(*) |
65 |
Polymorph – item (*) |
66 |
Polymorph – user(*) |
67 |
Power/level increase |
68 |
Protection |
69 |
Range/Reach |
70 |
Regeneration |
71 |
Repel Undead |
72 |
Resurrection |
73 |
Retribution |
74 |
Returns/Recalls |
75 |
Screaming |
76 |
Self-Cleaning |
77 |
Sense – enhanced(*) |
78 |
Sharpness |
79 |
Size – Adjustable |
80 |
Size – User |
81 |
Skill/ability increase |
82 |
Slayer (*) |
83 |
Sleep(chance) |
84 |
Soul-Bound |
85 |
Speed |
86 |
Spell Absorber |
87 |
Stat increase (*) |
88 |
Stun |
89 |
Summon (*) |
90 |
Teleporting |
91 |
Temperature control (self) |
92 |
Touch abilities used through this |
93 |
Tracking |
94 |
Trader |
95 |
Vampire |
96 |
Warning Sense/surprise |
97 |
Water walking |
98 |
Wounding/Bleeding |
99 |
Benevolent Sentient/Intelligent Weapon |
100 |
Other Positive Supernatural Ability |
Details on what the abilities actualy do and morecan be found in the full kit here