Need some choas effects for when magic goes a bit…odd? Roll a d20 and check below to see what you get!
- 1d10 stones drop on the casters head. Within each stone is a gem worth 1d100x10 gold
- All nonliving wood within 1 mile turns to high quality steel
- An iron golem appears, shaped like the caster and stands in the middle of the nearest town
- Any potions within 50 feet turn into haluciogens and posions into healing potions
- At the next town the caster enters, bottles filled with dubious liquids are thrown at the caster by invisible beings
- Caster eyes glow bright red whenever they cause damage in combat
- Caster face takes on appearanace of a rat
- Caster finds double enterdres and smut in every conversation they have , even if it not there, for the next week
- Caster inherits a artifact from a long lost relative
- Caster skins glows bright red when in combat
- Caster, at the next settlement they visit, is mistaken for a famous beast slayer
- Casters hair is replaced with feathers. These fall out within 24 hours and hair grows back normally
- Casters hearing becomes more sesntive and their hearing range doubles
- Casters voice acts like a sonic weapon when they shout for the next 1d10 days
- Nearest dead body is teleported next to the caster when they next sleep
- Nearest pond, puddle or other large body of flat water becomes a portal to the plane of water
- Nearest river doubles in width
- Target catches fire as well as spell effect
- The neast rabbit turns into a very large (x20 size at least) version and gains the taste for humanoid flesh. It has very sharp pointy teeth
- When caster smiles or is happy, they belch
Related articles
- On the Effects of Magic, 5th level Wizard (hackslashmaster.blogspot.com)